11-30-2018 08:59 AM
11-30-2018 09:20 AM
You mention that you wear tri-focal glasses, are you wearing these while using the Go?
If so, that's probably the problem. The focal distance of the screens is the same for the whole of the screen, regardless of whether you're looking at the upper, central or lower areas.
The reason the store domo may have looked better is possibly because that demo had you focusing your attention (and therefore your eyes) at predominantly the central area of the screen. And the skydiving video now has you looking at all areas of the screen equally, so the lower areas where the crowds are have you looking through the lower lens of your glasses.
So the answer is that you must use single focal glasses that enable you to focus comfortably at roughly 1.5m - 2m.
12-01-2018 03:52 AM
12-01-2018 06:29 AM
DaftnDirect said:
You mention that you wear tri-focal glasses, are you wearing these while using the Go?
If so, that's probably the problem. The focal distance of the screens is the same for the whole of the screen, regardless of whether you're looking at the upper, central or lower areas.
The reason the store domo may have looked better is possibly because that demo had you focusing your attention (and therefore your eyes) at predominantly the central area of the screen. And the skydiving video now has you looking at all areas of the screen equally, so the lower areas where the crowds are have you looking through the lower lens of your glasses.
So the answer is that you must use single focal glasses that enable you to focus comfortably at roughly 1.5m - 2m.
12-01-2018 07:31 AM
12-02-2018 09:00 AM
12-02-2018 09:34 AM
The screen door effect or SDE describes the ability to see the lattice that makes up the individual pixels of the screens.
On the Rift, the resolution is high enough and the gap between pixels is small enough that the SDE is easily ignored. The Go has a much higher resolution, so the SDE is even less. I've not come across anyone who has an issue with the SDE of the Go.
Are you sure your problem is the SDE? You said your wear tri-foal glasses using the Go and that definitely would cause problems. As would reading music 6 ft away!
The SDE is the same for all apps because it's related to the hardware, not the app, and is the same whether you're demo is in a store or at home.
This thread is increasing confusing.
Edit: are you sure you're not confusing the SDE of the Go with the resolution of what you're watching? The resolution of a video for example can change hugely depending on how the source material was created, the resolution of the recording equipment, the amount of compression used when encoding the video etc.
This is down to the video provider, Oculus have very little control over source material video quality, just as you'll find youtube videos with vastly different resolutions and compressions leading to huge variations in quality. If that's the cause, you just need to check the video details before downloading and viewing them and avoid the poor quality ones if they're causing you to get dissatisfied.
Perhaps other users can recommend some good quality material.
12-03-2018 06:32 AM
I've not come across anyone who has an issue with the SDE of the Go.
12-03-2018 07:07 AM
What do you mean by video demo?
Are you saying you watched a video of the Go and you're counting that as a demo?
Or are you saying you've had a demo of the Go hardware and watched a video on that demo Go?
If you're saying you've just watched a video then I'd say that isn't a demo. I wouldn't take any notice of a demo of a TV for example if it was just a video of that TV being played on another TV cos that would be a demo of that other TV.
The only demo that counts is a demo of the hardware particularly when the device in question relies so heavily on the individual's eyesight and perceptions, as VR equipment does. Everyone has different perceptions and expectations, not just with the screens but with FOV, comfort, compatibility with glasses etc.
I'm definitely saying that a demo of the hardware would have shown you exactly how clear the picture is for you, even if you chose not to wear single vision glasses.
As far as what is cast to a phone, I think we're getting to a fundamental misunderstanding of the technology. A phone may have similar screen resolution and similar screen size but is usually held 2 or 3 ft away and therefore only spreads across about little more than 1 degree of your vision.
The screen in a VR headset may have the same number of pixels but those pixels are being spread across 100 degrees of your vision or there abouts, so resolution per degree of vision is obviously going to be 100 times less... or more. The technology to achieve pixel per degree resolution as high as a phone in your hand wont exist for many many years.
I'm also definitely saying that different content will have varying levels of clarity which is up to you to chose which to view and why I've suggested other people can no doubt point you to some good content.
12-03-2018 10:22 AM