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App crash | Blue and Black Rendering

GodProgrammer
Honored Guest
Hello,

I've been developing an application for Oculus Rift and it all works fine, trying to pass it to Oculus Go after reducing the number of triangles in my models and trying to render only between 50k-100k triangles.

Still, the app crashes and basically shows a black screen with my models being rendered in a blue-ish color, with some image stutter.

Does someone already went through this, that can help me?

Thank you in advance,
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