Now... the first thing I did with GO is, naturally, lay on my couch and enjoy VR away from my computer room. But everyone is doing that. So I decided to simply... walk outside. I was playing Dead Secret Circle on my backyard patio. It's a nice windy evening, and it felt awesome.
More importantly, I walked around my house a lot without ever taking the HMD off! I can peak under the GO headset, just as with the Rift, so walking around was easy. A fun thing to do as you walk to the kitchen to get a snack while in a VR Theater watching your favorite show.
Side Note: I am now incredibly excited about Santa Cruz.
Getting up and running was quicker and easier then setting up Alexa. I've set up 3 Alexa's so far and setting up GO was a very similar process, only with fewer steps and a much better outcome (har har). I will say that there was an issue where the accompanying Phone App on my Android had trouble syncing with the GO headset. But the problem lasted less than 30 seconds (I just kept clicking Retry).
Oculus GO feels like it is making sweet love to your face. This is easily the most comfortable VR HMD anyone can wear today. Granted, it is a bit 'front-heavy' - as some users initially reported. But your body adjusts rather quickly and you no longer feel it. All that is left is what feels like a damn pillow wrapped around your face. The HMD's facial cushion and strap are very soft and well constructed.
Everything seems to run very smoothly. I was in VR with GO for 2 hours straight and more than 90% of my experience was effortless and seamless. There are a few times where I notice a lag between my button press and the response from the Oculus Home menu. However, I have a feeling that this is caused by the number of users logged on today (the product did just mass release). Any lag time I experienced was centered around the Store, which is loading from Oculus' servers - and this issue was very minimal.
At one point during Dead Secret Circle, the game did "crash" and cause my GO to lock up. However, the Reboot happens incredibly fast and I was back in the game in less than 60 seconds.
Regarding battery life: You get just over 2 hours but this thing recharges quickly!
I'm happy to report that GO has brought me back to the original Oculus Loft; wrinkled carpet n' all. The Home interface is very much the classic Rift Home from 2016, but you can choose from a variety of custom options. There is also a Social aspect that you can experience immediately after setting up your Avatar. It's called Oculus Rooms, although I haven't tried it yet. Lastly, there is a built-in Web Browser (with a Keyboard that uses your remote control to operate).
There are no ear-pieces this time, but I found the audio to be surprisingly adequate. And the Audio does respond based on your position. You can hear things to the left, right, up, down, and behind you. I found the audio during movie watching (e.g. Netflix) to also provide acceptable quality. Nothing can really compare to high-end audio gear, but honestly... I can keep my GO in its current form for years and be perfectly content with its built-in Audio.
This is HUGE for me. WebVR integration is now incredibly painless for the first time! I loaded the Browser inside GO, and then navigated to a Business VR App I'm working on. The page loaded and I clicked the "VR" symbol... then boom! I was immersed in my own App, quickly and easily. This is exactly what I was hoping to get from this product; and I have every intent to get my moneys worth (and then some).
If you are a business app/system developer, and are considering using WebVR to extend your portfolio... then GO is the hardware to own. It is a very sleek and stylish headset that can be taken to any professional business setting, where you can showcase your work to VP's, CIO's, CEO's, and business owners.
This is Mobile-VR in the end, so immersion only goes so far. What I will say is that the "scale" isn't as realistic as with the Rift. The environment around you looks great, but it doesn't have life-like scale compared to your current height or position in relation to objects around you. That's to be expected because you don't have sensors tracking you.
If a Rift owner wants to get an idea of what the scale is like in GO, then simply load this Amazon Sumerian VR scene in to your Rift (it takes awhile to Load):
The scale in GO is better than that Sumerian experience, but it is comparable enough to give you an idea of what you should expect if 'scale' is important to you.
At $200 this is an absolute great buy for any VR enthusiast today. It is a top-notch Mobile-VR experience that really extends what Rift owners have enjoyed the past 2 years. It frees up your damn phone and integrates beautifully in to the Oculus Home platform. I logged in with my Rift Account and it recognized everything. It knew that I already owned "Face Your Fears," so all I had to do was install the Stranger Things add-on. The Account was automatically integrated in to my existing billing data.
I have 2 primary forces driving my purchase of Oculus GO:
I have regular family gatherings but only one Rift. Most of my family loves either Space or Horror experiences. Oculus GO is a great option for those preferences, as well as a great VR product for non-gamers. I have family and friends who experienced the Rift... and while they thought the tech was amazing they weren't blown away enough to plan their own purchase of a VR product due to the fact that they are not gamers. But when I would show them Virtual Desktop and launch them in to a Virtual Theater playing their favorite Netflix show, they are very much enticed! Of course, the cost of PCVR for a non-gamer is still a bit high just to acquire an immersive Theater. Well... in comes Oculus GO for something affordable and downright badass when it comes to VR Theater experiences. Oculus GO doesn't provide as many options for a VR Theater (yet) as one may find with the Rift, however, the video quality is notably better with GO and you can enjoy it while lying in bed.
If you already own a Rift, then the 32GB version ($199) is a good choice. I went with 64GB because I plan to download Apps for multiple family members.
All-in-all, this is a very well made VR Product for a great price. It's value for VR-Media and WebVR alone is well worth the price of admission.
No YouTube support?
@ShiftyInc . I can answer that from someone else. You do not need the phone near you after the initial set up and can even be in different country from what I gather. Once the GO is paired you can then do everything on the GO.