This entire sequence is all happening in real-time, capable by the power of Unreal Engine 4. Every 3D asset was sculpted in Medium (Except the grass) , then brought over after cleaning up the sculpts. I am still amazed at the capability of drawing something up in VR, and being able to make that creation come to life, with even more application than a single render.
I’ve starting using unreal more and more for various projects, I have a lot more to learn but it’s such a game changer to work in real-time. I still feel like I’ll have more control over a single frame in regular 3D software, however the amount of data your are able to bring here is amazing. (Without requiring a quantum super computer. ?) Hope you enjoy