07-11-2018 08:33 AM
07-11-2018 11:50 AM
07-11-2018 12:36 PM
07-11-2018 03:44 PM
05-03-2019 11:50 PM
Hi Akendofr, I agree with p3nt4gr4m, even if the model were perfectly mirrored, it wouldn't be ready for VRC avatar creation. First, even if you do the export at a lower triangle count, the lack of proper edge flow (topology) is will produce bad deformations. If you don't know about it, this is a good intro to remaking a high rez model for game/animation: https://youtu.be/2hEHtKH55Us
Also, if you want to mirror the Medium Export in Blender anyways, you can use 'Adaptive Sculpting - Dynamic Topology'. In sculpt mode, there is a 'Symmetrize' option which will do what you want, but it will break your texture. https://docs.blender.org/manual/en/latest/sculpt_paint/sculpting/adaptive.html