02-18-2018 09:35 AM
02-20-2018 11:26 AM
02-20-2018 11:58 AM
For me, the bounding box on a layer was glitching on my latest sculpt, so on a new 3x res layer, the stamps sizes were quite small, I noticed that when I went into the layer resize and pulled, there were 2 bounding boxes for the layer (as I pulled resize, one would go inwards and the other outwards), until I stretched it outwards a bit, it then glitched and reset the bounding box properly to a single one, then all the brushes returned to their normal size. I also noticed the bounding box changing position randomly, so the model started in the middle of the box, but when I wanted to draw an arm out, I noticed that it shifted towards the edge of the model and I could no longer draw in that direction, without being able to move the bounding box it was a lot more work 😕
MattHickman said:
The numbers represent the scale the sculpt is being built at, this will affect the scale of the object after export when you bring it into other modeling packages like Maya.
In short yes, each layer has its own bounding boxes that represent that the "resolution" of the layer, then the world scale bounding box contains each of the layer bounding boxes.
02-21-2018 09:57 AM
LZoltowski said:For me, the bounding box on a layer was glitching on my latest sculpt, so on a new 3x res layer, the stamps sizes were quite small, I noticed that when I went into the layer resize and pulled, there were 2 bounding boxes for the layer (as I pulled resize, one would go inwards and the other outwards), until I stretched it outwards a bit, it then glitched and reset the bounding box properly to a single one, then all the brushes returned to their normal size. I also noticed the bounding box changing position randomly, so the model started in the middle of the box, but when I wanted to draw an arm out, I noticed that it shifted towards the edge of the model and I could no longer draw in that direction, without being able to move the bounding box it was a lot more work 😕
02-21-2018 10:39 AM
Ill do a screenshot to show you what I mean when I'm by my desk, its very peculiar and only does it with this sculpt.
MattHickman said:
LZoltowski said:For me, the bounding box on a layer was glitching on my latest sculpt, so on a new 3x res layer, the stamps sizes were quite small, I noticed that when I went into the layer resize and pulled, there were 2 bounding boxes for the layer (as I pulled resize, one would go inwards and the other outwards), until I stretched it outwards a bit, it then glitched and reset the bounding box properly to a single one, then all the brushes returned to their normal size. I also noticed the bounding box changing position randomly, so the model started in the middle of the box, but when I wanted to draw an arm out, I noticed that it shifted towards the edge of the model and I could no longer draw in that direction, without being able to move the bounding box it was a lot more work 😕
well... that's all really strange...
So there is a known issue that if you scale up a layer our scene really quickly, or scale it past its max it will jitter and sorta bounce around. I've not seen multipe bounding boxes or the sculpts shifting within the bounding box. If it is off center on the layer bounds, center layer should do the trick.
02-21-2018 01:42 PM