As you all probably know we've expanded a lot of the export options within Medium at our V1.1.1 update. To walk you through all the options, what they mean, and how they all connect we made this little guide for you.
This works really well now, results are usually really damn good.
The main issues with the generated meshes seem to be duplicate verts and lots of loose parts/shells. Easily fixed after exporting, but that does mean baking new normals. If the exporter could remove doubled verts and weld/union everything into one shell (maybe a checkbox?) before building the textures it would essentially be perfect!
Yeah, an Import workflow would be nice. I always got some artefacts when importing models as a stamp (but i think this is the way medium works). My workflow so far is making the brush really big and then going over it with smoothing and repairing Holes and then use the repaired sculpt as a new stamp.
I'd really like to know the best way to strait from zbrush to medium without bypassing through Maya to fix normals and tit tat - I can do a trial and error but that hard part is pulling the headset on and off check and chucking files in and out