Thanks Sterling. That was very interesting, and a cool look at your sculpture style.
However I may have missed where you showed how to center the sculpt for translation, rotation and scale in all axis, such that it matches *exactly* the location, rotation and scale of the imported reference mesh.
This is vital for reprojection in Reality Capture.
I think I have the workflow now if I just *never* touch the clay layer itself (except perhaps to change the rez or material), and make sure I do all my manipulation of the sculpt using the parent sculpt layer.
This seems to have proven to be the way to go... I guess I'm hoping for confirmation on that idea, or a better way (perhaps to completely reset the transforms?) if there is one.