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Medium - Export Pipeline guide

MattHickman
Rising Star
Hi all, 

As you all probably know we've expanded a lot of the export options within Medium at our V1.1.1 update. To walk you through all the options, what they mean, and how they all connect we made this little guide for you. 

Enjoy!

Let us know if you have any questions. 

*EDIT: Update to include origin information
47 REPLIES 47

Sterling77
Rising Star
Nice one @MattHickman very helpful ! 
https://forums.oculus.com/community/discussion/52965/sterlings-sketchbook

P3nT4gR4m
Consultant
slight error at the bottom of the export diagram, file format should be fbx & obj? But, yeah, good info. Cheers!

MattHickman
Rising Star
Doh, fixed. 

ctuchik
Protege
This works really well now, results are usually really damn good.

The main issues with the generated meshes seem to be duplicate verts and lots of loose parts/shells. Easily fixed after exporting, but that does mean baking new normals. If the exporter could remove doubled verts and weld/union everything into one shell (maybe a checkbox?) before building the textures it would essentially be perfect!

Sterling77
Rising Star
Any chance of doing an IMPORT pipeline guide ?? :?
https://forums.oculus.com/community/discussion/52965/sterlings-sketchbook

Anonymous
Not applicable
Yeah, an Import workflow would be nice. I always got some artefacts when importing models as a stamp (but i think this is the way medium works). My workflow so far is making the brush really big and then going over it with smoothing and repairing Holes and then use the repaired sculpt as a new stamp.

Sterling77
Rising Star
I'd really like to know the best way to strait from zbrush to medium without bypassing through Maya to fix normals and tit tat - I can do a trial and error but that hard part is pulling the headset on and off check and chucking files in and out 
https://forums.oculus.com/community/discussion/52965/sterlings-sketchbook

MattHickman
Rising Star


I'd really like to know the best way to strait from zbrush to medium without bypassing through Maya to fix normals...


We have a fix for the normals and quads import issue very soon.

Monstaah
Heroic Explorer
Any chance of someone creating a video tutorial for getting your created characters from medium into vrchat through blender?..
PC Specs:

Black Box, with wires & some kind of electronicy stuff inside..
oooh it even has lights!! 😃