So the idea is pretty simple - we do a sculpting round robin where someone sculpts something and then passes the sculpt over to the next person who adds something of their own and passes it on.
Reply below with along with how much RAM is in your rig and I'll add your name to the roster. Reason I'm asking for RAM is cos there's a good chance this could get quite big so it's probably best to let any 8gig players do their thing first whilst there's less data in the file.
Rules-wise I'm thinking we take a layer each (so up to 20 participants) You'd be responsible for the whole layer, blocking, detailing, painting and all the rest although if I end up sculpting a character or creature then feel free to come along behind me and fix my crappy anatomy 😄
Okay, i'm still working on mine, I have a feeling its going to take a couple more days, I'm not as good as this as you guys are apparently. I'll upload to here when I'm done. Please continue for now. Thank you for understanding.
Turns out it's really hard to import a sculpt with all the details + colour 😕 The best I could do was try import with high resolution but it didn't do much since the stamp shrinks and loses the detail anyway, and then I did a very fast paint job over it. Anyone else have any ideas?
Wonder if I scale the original sculpt in Medium will it be a larger stamp/hold more detail?