Node lock is in! Lock scene objects to prevent accidental moves, or lock your layers to freeze clay editing.
Tool settings - except for constraints, color, stamp, and the size slider - now save across sessions. Scene settings still save across sculpts.
The scene graph is now organized in a much less cluttered format, making hierarchy editing faster and more understandable with the new Node Settings menu.
We’ve added a toggle to turn custom stamp color on or off in the stamps menu. It defaults to “Off.”
Move tool: Double clicking in Move Tool now toggles between default and elastic move, and strength in both modes has been tuned to incorporate more stiffness parameters.
You can now change the tool applicator transform of all tools, including raycast tools.
New languages available! Change your language in Skyline to access Medium in Danish, Dutch, Finnish, French, German, Italian, Norwegian, Spanish, Swedish, or Japanese.
As part of the localization push, we now allow the import and reading of assets named with special characters.
We also fixed the long standing bug where users with special characters in their Windows username were unable to start.
We’ve swapped the tool size shortcut and applicator transform to minimize the amount of mistaken applicator changes.
Push the tool hand thumbstick to the left or right for the shortcut to change your tool size, which is now also more accurate.
Depress the tool hand thumbstick to change the applicator transform.
The move tool respects grid snap constraints.
Required confirmation when deleting assets in the asset browser.
When you select a scene object, its node in the Scene Graph will scroll into view.
Clay surface artifacts fix. This was showing up mostly when using the move tool repeatedly.
Default file names when saving or exporting are back, and dictating a library is not required before saving.
Steady stroke with raycast tools have been re-tuned.
Stamps no longer rearrange order within their collection every time the app restart - they will stay alphabetical.
Bloom is no longer enabled at launch if option is set to off.
Improved video capture quality using the in-Medium capture on NVIDIA machines.
Export folders now reliably and automatically generate.
The export transform is now the scene origin.
Move tool preview now consistently updates when pressing the alt tool or around the scene graph.
Repeatedly looking at tooltip videos over time doesn’t cause graphical corruption.
Fixed existing ASW implementation ahead of ASW 2.0 release.
Video quality using the in-Medium capture on AMD machines is still fairly low quality.
Tool menu UI buttons activate on trigger press instead of release.
Tool apply transform edits should no longer be on the undo stack.
Fixed the visibility icon in the Scene Graph showing as on, when Scene Origin disabled.
Meshes now import with their externally set origin and scales.
Lathe is now parented under scene origin and no longer ground constrained and can be freely moved around.
Moving the lathe around is now undoable.
Fixed cut tool on hidden active layer not giving good visual feedback.
Fixed how the flatten tool appears constrained to the surface when setting is toggled off.
Fixed the inability to not write over external sculpt files.
Fixed move tool artifacting on the fall off on the default (non elastic) mode, when strength was less than 100%.
Fixed bug where move tool set to affecting all layers, affected locked layers.
Fixed bug where sculpt layers were still modified when hidden in scene graph.
Added a lock icon on the node settings menu, alongside other shortcuts like visibility, duplication, etc.
Increased the range of the cut tool to help cut higher res layers.
Fixed the bug around number pad sticking to support hand when set to left handed.
Got rid of tool hand AO at close zoom.
Increased the max available light intensity.
Fixed the crash when duplicating a set of multiple layers past the 100 layer limit.
Fixed the crash when cancelling a layer operation after a low memory warning.
Fixed a crash that made Move Tool a lot less stable (there was a memory bug).
Fixed another memory issue with Color Picker that would cause a periodic crash.