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Oculus Medium Releases & Updates

naycorn
Heroic Explorer
Welcome to Oculus Medium! Medium uses Touch controllers to let you sculpt, model, paint, and play in virtual reality.

Please post all questions and feedback to this forum. 








You can share your sculpts with us! Find the Medium team @OculusMedium on Facebook, Twitter, and Instagram.

Happy sculpting!


Latest Update: 

Medium 2.3.3 Release Notes

km9xq0tlhhdu.png

Fixes:

  • Fixed an occasional crash when selecting a Scene Graph node that didn't have an action menu (ie. the Grid node)

258 REPLIES 258

naycorn
Heroic Explorer

Medium 2.2.3 Release Notes

Bug Fixes:

  • Scene origin transforms now persist through export and Share to Home

  • Fixed artifacting when symmetric move tool spheres with strength 100 overlapped in mirror mode

  • Lighting Model Changes

    • We fixed a calculation error in our lighting model and lights have a more realistic falloff now.  This fixes an issue where the lighting would dim on a sculpt when zoomed in too much, and light intensity on a sculpt surface is also a more noticeable function of local distance.  New lights added will use this new lighting model--old lights in previous saves will retain their old properties.

    • Bloom has been tuned to better fit the new lighting model intensity range

    • Removed radius from point light UI in favor of point light scale


Known Problems:

  • Sharing to Facebook as a 3D Post sometimes fails.

  • Studio Share disconnects immediately after connecting.

naycorn
Heroic Explorer

Medium 2.2.4 Release Notes

Bug Fixes:

  • Fixed grip trigger losing global manipulation after swiping out of the light settings and color picker! This phenomenon was also causing consequent crashes when interacting with windows.

  • Fixed custom stamps of the same layer name being moved into the wrong collection.

  • Fixed color picker persisting after swiping out of menus.

  • Fixed grid snap increments.


Known Problems:

  • Sharing to Facebook as a 3D Post sometimes fails.

  • Recording a 2D video within Medium and livestreaming to Facebook will crash.

  • Recording a 2D video within Medium and using Shadowplay will crash.

  • Studio Share disconnects immediately after connecting. Because we have not yet found a fix, we are disabling the feature for now. We will re-enable it when it works once more.

naycorn
Heroic Explorer

Medium Ver. 2.2.5 Release Notes

Bug Fixes:

  • Tool color pickers occasionally persisting in the scene for left-handers is fixed.

  • Scene graph color pickers (world and light settings) will no longer occasionally pop into a wrong location when dismissed.

  • Scene light brightness slider is now non-linear, giving more wiggle room at dimmer ranges.   This affects the numerical brightness of existing lights in the UI, but does not change the actual brightness in the scene.

  • Fixed an issue where slider values would jump to 0 if the cursor moved off of the 2d UI panel while moving the slider handle.


Known Problems:

  • Sharing to Facebook as a 3D Post sometimes fails.

  • Recording a 2D video within Medium and livestreaming to Facebook will crash.

  • Recording a 2D video within Medium and using Shadowplay will crash.

  • Studio Share disconnects immediately after connecting. Because we have not yet found a fix, we are disabling the feature for now. We will re-enable it when it works once more.

naycorn
Heroic Explorer

We’re continuously working to improve Oculus Medium and it’s core sculpting features. Sometimes, that means getting rid of features.


In a few months, we’ll be releasing a new version of Medium with new features and improvements and will be de deprecating some features that, based on our analytics, are less utilized by you. We’re letting you know now so you have time to adapt your habits or back up your files.


What’s Changing?

  • Share-to-Web ("My Gallery" on oculus.com/medium): You’ll no longer be able to share your sculpts to your Gallery on our website. If you have sculpts stored on our website and want them for future reference, please download your sculpts and full resolution OBJ’s.

  • Share-to-Facebook Feed: You will no longer be able to share your sculpt as a 3D Post on Facebook.

  • The Learn page (oculus.com/medium/learn): All Tutorials live on Youtube: https://www.youtube.com/channel/UCchTxH0v_ZR1I9IVvXeev-Q
    You’ll no longer be able to download Tutorials to follow along in VR.

  • VR Recordings: You’ll no longer be able to record your sculpting sessions in 3D. 2D Video Recording and Photos will persist. If you want to keep VR Recordings, please use a 2D Video recorder to capture it.

  • Newsfeed: We are removing the in-app Newsfeed items

  • Featured Artists on our website: We’re removing this portion of our website.


These features require consistent web engineering maintenance and have low usage rates. As we gear up for our next release in a few months, we want to focus our time to improve Medium for the workflow and pipeline.



FAQ:


Q: I’m unable to download the sculpts saved to My Gallery. Where did they go?

A: Unfortunately, some older assets were deleted over time for reasons that are not immediately clear to us. We apologize if you lost a sculpt for which you have no other copy.


Q: Does 3D Posts still work?

A: Existing 3D Posts still work, but a more viable - and better supported - 3D format on the Facebook feed are 3D Photos. We're not scheduled yet to support that pipeline. See more information about 3D Photos here: https://www.facebook.com/watch/?v=1757729227689232


Q: I still want to watch 2D videos while in VR. How do I do that?

A: You can watch 2D videos while in VR through Dash! To open or close Dash, select the Oculus button on your right Touch controller while you're in VR. From here you'll have access to the Dash belt, including Oculus Desktop: https://support.oculus.com/166993604065478/


naycorn
Heroic Explorer

Medium 2.3 Release Notes

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Look and Feel:

  • To support Rift-S and also to respond to feedback from our users for a more streamlined look, we’ve revamped our controller and tool models.

  • Workspace Themes:  There are now multiple color themes:  Classic, Dark, Neutral and Cute. Select them under the World node settings in the Scene Graph as a starting point for your workspace customization.  These themes will change your 2d UI Color Palette, Background Color, IBL cubemap texture, Ground Mesh, and Skybox Mesh.

  • Added additional IBL Lighting cubemaps and also exposed IBL Brightness as a slider.  Adjust both Sun and IBL Brightness to control your overall environment lighting.

  • Ground and skybox meshes are a lot simpler now so that artists can focus more on their work.

  • Tool meshes and their attached menus no longer cast shadows


Guides and Constraints:

  • (Way Better) Grid Visualization

    • It’s now possible to toggle visibility of X/Y/Z planes, customize grid unit size and unit of measurement, and number of subdivisions.

    • Grid is now a node in the scene graph that can be parented to other nodes.  It will visualize the coordinate space of its parent. You can use the grid even when you aren’t snapping to it.


  • Constrained manipulation to the mirror plane: Keep nodes (particularly symmetric layers) aligned with the mirror plane so you don’t break symmetry while you move them.  This is defaulted to on and can be toggled in the Mirror node settings in the Scene Graph.


Sculpting Tools:

  • Tool sizing speed is now in world space instead of min/max space.  If the tool size is significantly bigger relative to the user, the speed will increase so you don’t take as long to resize back to a more manageable size.

  • Paint Tool Stomp option:  Selecting this option will let you point at any of your layers to immediately fill with a solid color.

  • Move tool now has a cube shape and capsule shape, in addition to the existing sphere shape.

  • When the move tool’s inner and outer radius are the same, there is only one sphere representing both of them.

  • Clay tool size sliders now increment by one.

  • Tuned controller direction and click thresholds to be easier to trigger / stay triggered

  • “New Layer” shortcut button added to Tool Menu Shortcuts.  This button will create a new layer with the same transform and material attributes as the current active layer.

  • Grid visibility toggle added to Tool Menu Shortcuts.  If you want to edit any other grid-related settings, just select the Grid node in the Scene Graph and view its settings.

  • Tool maximum size increased to allow for more flexibility. If your tool size is 100%, it now covers many more voxels than previous versions of Medium.


Scene Management:

  • Added Isolate node button--you can now isolate the visibility of one node in the scene and toggle back and forth between the visibility settings of the other nodes

  • Duplicated nodes will now appear at the same level of hierarchy as the original node

  • When you flip a layer that has child layers, it will flip all of them if they are unlocked.

  • Scene nodes will now not rearrange when opening and closing the Scene Graph repeatedly.

  • Duplicating scene nodes keeps the same name as the original and will not add a suffix.

  • Fixed a crash which occurred on New Scene after selecting a Light from the previous scene.


File Management:

  • We added a Refresh button to the file browser so you can view any desktop folder changes immediately.

  • Fixed having to select a directory when saving an already saved sculpt.

  • You can now save even when there is no clay in the scene.

  • Fixed #ivory error when overwriting a saved sculpt with a Windows username that contains special characters.

  • Saving sculpts with spaces at the end of the name work now.


Import and Export:

  • Choose from one of three presets as a starting point for your settings - Raw, Real-time, and 3D Print

  • Export settings will now save across sessions.

  • Fixed textures on FBX showing up as bump maps instead of normal maps in Maya.

  • When you import a mesh as clay, the layers will now have the same name as the mesh name from the input file.



Capture:

  • Added a Desktop Preview mode which will display the capture preview to the desktop window.  A great option for streaming, taking photos with screen capture tools, and presentations.


Languages:

  • New languages available:  Czech, Greek (Beta), UK English, Spanish (Latin American), Korean, Polish, Portuguese (Brazilian and Portugal), Romanian (Beta), Russian, Turkish, and Chinese (Simplified, Hong Kong, and Taiwan)


Deleted Features:

  • Feeds - There is no longer a “Feeds” panel.  Access the new user tutorial via the new Control Panel “Tutorial” button.

  • Learn Page - Our tutorials have now moved to YouTube:  https://www.youtube.com/c/OculusMedium. To watch them while in Medium, please use Oculus Desktop. An updated New User Experience is still available via the “Tutorial” button in the Control Panel, and already downloaded tutorials are still accessible through the video playback file browser.

  • VR Recordings - You are no longer able to record or watch VR recording files.

  • Share to Facebook - You are no longer able to share GLTF Medium models straight from Medium onto your Facebook feed as 3D Posts. You can still do this by generating a GLTF, and dropping the file into your composer on your Facebook homepage.

  • Share to Web - You are no longer able to share your Medium sculpts to the Medium web galleries. We are deprecating Medium galleries so you will no longer be able to access the sculpts in those galleries.



thoiter
Protege
Wow, lots of great improvements in this update. Medium just keeps getting better.

jpen
Explorer
Will there be a version of Medium on for Quest?

Smallpoly
Protege
VR Recordings - You are no longer able to record or watch VR recording files.
Oof. Happy about the other features, but there goes my filming method. It was nice to be able to separate filming from sculpting and go back as a cameraman to get shots from multiple angles.

RaptureReaper
Explorer
It's ok. A 2.2.5 user helped me.

rwfx
Honored Guest