Figured I'm hardly qualified for the "First Sculpts" thread any more and, tbh, I kinda like that being for first sculpts so I figured I might as well make my own sketchbook vanity thread like they seem to do everywhere else that 3d modelling and forums collide.
I'll post my crap in here. You guys can look at it and chuckle and hopefully start your own thread so's I don't feel like I'm the only attention whore in the place!
@P3nT4gR4m just spent the last few minutes looking at this over on facebook. Now I can get an even closer look. Some really fascinating things going on in that sculpt. All of it. The eyes and the area around them are flat out insane, immediately made me think, the eyes of the undead, flat, cold human-like but definitely not human. The cut/cracked clay really plays well into that whole zombie thing. Something very anatomical about it, not in the blended way of the naturally alive, but in the face peeling way of the undead where the underlying structure pronounces itself as the living flesh gives way. I also dig the way the interplay of the colors. Visually intriguing.
@DreamShaper Thanks man! One of the things I really dig about zombies is the whole - thinking about what happens to anatomy after it starts to decompose - thing. I try not to overdo it, like I'll pick a thing to wreck and then riff around that. This time I decided to collapse the risorius and see what happened when it came loose and mucked up the corners of the mouth. After that, yeah - I kinda shoot for halfway between ecorche and normal face as the fat all disappears first, leaving skin stretched over muscle and bone.
Are you using lighting on that, or two different materials, or both? I like the striation effect on the wings, it's an interesting property. I've been spending an enormous amount of time over the last week exploring exactly how that works and how to amplify and control it, just screams wings, water and sand dunes. Seems to work better on darker colors, because of the grayscale range, I think.