03-16-2021 10:07 AM
Hi,
Currently my team and I have an issue where when we click the B button on our Quest 2 Controllers we send an event for the "BackSpace" keyboard 'code'. We are using Unity 2019.4.20f1 and Oculus SDK 1.12 and we use a custom method that takes the click and scroll events from Unity's input system and fires them.
Without using our custom method we do not get this double event from the B button input which means there's something that is firing it again. One of the things I was made aware of was that perhaps the OVRManager() may need to change the order of execution from -100 to just a random large number like -2000 so it is above the Unity Event system with no luck (this was found on a random unity forum and worked for someone using similar apps and versions).
Finally, I ask if anyone has seen this happen before or can help direct us the correct way with sending a "BackSpace" event for when you press the B button on the controller.