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Hand Tracking with Unknown Sources

zakq2014
Level 2

So I've started a unity project using the Oculus Integration asset and made a build with all the right packages, then exported the APK onto my Quest 2. When I open the app from the unknown sources library, it launches and runs perfectly, although it requires hand tracking for the game and whenever I put my controllers down or try to launch without them, a popup blocks me telling that I need to use my controllers. (It also offers to turn on pass-through mode to find them) Does anyone know how to disable this and allow the app to open with hand tracking?

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