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Hand tracking sample UE project headaches

SturdyFX
Level 2

https://developer.oculus.com/documentation/unreal/unreal-sample-hand-tracking/ 

 

Hi everybody,

 

i downloaded and got this project working for a while, and have been building my own app from this sample. But i've been limited very hard by it's own content. I would usually replace the meshes and re direct the trigger events, but when i go into the BP of the sample objects, its a headache to make sense out of it since there's no hand tracking related trigger events visible, just unrelated ones. Has anyone succesfully worked around this sample and modifying it?

 

basically, i was llooking for a way to just call the trigger event from a hand track input inside a BP. 

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