08-16-2022 07:52 AM
Trying to solve the issue with my avatar where avatar hands are not snaping the same as hand mesh.
08-16-2022 09:04 AM
Hey there! Thank you for bringing this to our attention. It seems like you're having an issue with the hand tracking. We know this can seem a bit alarming, but we can definitely help you out!
We like to start off with some basic troubleshooting to begin with. There are a few questions we'd like to ask to gain better insight on the exact issue that could be causing the mesh to be transparent.
Answer the questions below:
Once we gather this information, we can start taking a deeper dive and provide some troubleshooting steps to try out. We hope to hear from you soon!
10-31-2022 08:56 PM - edited 10-31-2022 08:56 PM
Hey!
I am facing the same issue.
And the answer here:
Looking for your response! Thanks~
11-03-2022 06:22 AM
Can u help me to create an meta avatar that can interact with objects
11-05-2022 04:05 AM
This might help. https://youtu.be/0BVlQUBB87k
12-01-2022 03:17 AM
Hi Andrew,
This link seems to be using MRTK?
Also were you able to find the solution for meta avatars not syncing with interaction sdk properly while grabbing objects?
12-01-2022 09:50 PM
Hi Oculus support,
Could you provide trouble steps for these? it seems to be a widespread problem where avatar sdk doesnt automatically align with hand poses from interaction sdk
06-05-2023 07:51 AM
Hi there, have any of you figured this out? I'm still stuck on the same problem and trying to use the Synthetic hands as a data source for the avatar.
06-08-2023 08:06 AM
In case you are still searching -
A solution to the avatar synthetic hands problem (in case anyone comes searching the discord for this in the future): I was looking through the Unity-Decomissioned project for some reason or another yesterday and I discovered a few avatar scripts, one of which was a replacement for the Sample Input Manager that let you select a source for the HMD and hands. The code was old and I had to replace a GetRootPose with a TryGetRootPose (didn't do anything about the case where it fails though) so I thought I'd share my edits in a github repo: https://github.com/PicoPlanetDev/interaction-sdk-avatars2-integration/tree/main
I included a few comments and screenshots to make it easy to follow.
08-11-2023 02:35 AM
Hello,
Firstly, I'd like to mention that I'm using GPT to draft this response in English, so please bear with me if there are any grammatical quirks.
To address your issue, please check the OVR Camera Rig. Specifically, look for the OVR[Right/Left]HandVisual object. Ensure that there's a component named Hand Visual attached to it.
Furthermore, to resolve the issue, you should also add the Hand Grab State Visual component to the same object. This component is crucial for the correct visualization and interaction of the hand states.
I hope this helps! Let me know if you have any further questions or if there's anything else I can assist with.