Please upvote this I want the team at oculus to take this seriously , pixel inversion/scan line are horizontal rows of lines and is present in the rift s and quest 2. Compared to the psvr or hp reverb G2 the issue is not there. It really sucks because the scanlines breaks immersion for me, but thankfully due to the quest 2 increase in resolution it is less noticeable and the gaps between the rows of horizontal lines are fainter and much thinner compared to the scanlines on the rift s , but its still a issue the the small number of people such as myself are sensitive to. You think I'm going crazy right? The people who dont have this issue are lucky. So I'm here to ask for your help to upvote the link above so the team at oculus can take my issue seriously. The valve index had this problem but valved fixed it with a correction software so there might be hope for me.