Could you explain a bit better the curvature setting? I guess Low is better than High, less curvature, less reduction of resolution in the outside area. But What's the difference between High and Default? Is 'Default' value being something like 'very High' ?
I got one additional question, how did you come up with Encode Resolution "2912" for Pixel Density "1.2"? Is there a ratio you apply based on Encode Resolution "2016", Pixel Density "1.0"?There are certainly ratios involved, but also the distortion curvature modifies said ratios. These particular values are derived to achieve roughly a 1:1 app-render-to-encode-pixel-density at the center of the display when addressing the resolution of the Quest display while also accounting for chroma subsampling.