01-12-2021 03:16 PM
01-12-2021 06:46 PM
01-12-2021 08:02 PM
01-13-2021 09:42 AM
01-13-2021 09:59 AM
aguy10 said:
Can increase tracking Hz with the controllers. I'm not sure if that would help. Definitely worth a try. I've heard of this issue before and I could have sworn I heard the person got it resolved. That was probably month ago and I look through a lot of stuff so God knows where I read that comment. :neutral:
https://youtu.be/jEP5kbCgopQ
01-13-2021 10:21 AM
Lunedrake said:
Hello!
I've been playing Pavlov with some buds lately and have some issues regarding pressing the trigger buttons rapidly. It doesn't always register and "eats" the input which is crucial in fast paced games like Pavlov. In other words, it misses an input even when clearly pressing the trigger. Any idea why this is happening?
As stated above I'm using the Quest 2 and a Link cable connected to an USB 3.2 gen 2 type-C port on my motherboard.
My Graphics settings in oculus are:I've measured the FPS in game and it varies from 70 to 90 fps.
- Refresh rate: 90hz
- Render resolution at 1.3x
- Cable test shows 2.3 Gbps USB 3
My pc specs (shortly put):*With virtual desktop it works flawlessly but I do appreciate the low latency with the Link cable.
- Ryzen 5 3600 @ 4ghz
- 32gb Ram
- RTX 2060s (super)
01-14-2021 04:25 PM
daphix_VR said:
Found it: reddit.com/r/OculusQuest/comments/jgd92o/oculus_link_steamvr_trigger_responselag_fix/
Although I edited mine to have Activate to 60 and Deactivate to 55, it felt a lot better for me.