Ok i bought Boneworks through the oculus store in the headset, linked to my pc. So far it is my favorite game ive played, but after i noticed this trigger delay issue its become seriously not fun for me to play. I mean i cant even shoot 2 bullets in 1 second if i wanted to. And the best part is if you google this exact issue there are other threads dating back almost 6 months. If its through oculus link, your **bleep**ed. If its a steam vr game you can kinda fix it. Do they just plan on doing nothing about this?
Can confirm this is a major issue with Oculus Link.
I've tested it wired link vs air link, doesn't matter, issue is there. This is very obviously a problem with some sort of input filtering/smoothing in the Oculus OVR runtime.
C'mon Oculus. This breaks so many games, it's unacceptable, this needs to be fixed YESTERDAY. This is such a major spoilation of the value of the headset some consumer affairs reports are probably in order.
Sorry but I don't find this to be the case with my Q2 using my official Link cable or Air Link. If you are seeing trigger latency it may be because of your PC specs, poor cable or usb connection, or maybe just low controller battery and room lighting levels. If you actually think it's an issue with Oculus software start a support ticket and see if they can identify the problem. Everyone's pc systems are different so it's always possible that there may be issues that need to be addressed. These will not be addressed by whining about it on a user forum imho.
Not a hardware issue. Tested on multiple systems with high-end specs.
I can easily rapid-fire the triggers in launching games via SteamVR. With the Oculus OVR even though positional tracking is more responsive, triggers very clearly have filtering that drastically slows their responsiveness. Via the Oculus OVR, in shooters I can bottom out the trigger with a quick pull/release without the weapon even firing. Switch over to SteamVR and it registers every trigger input precisely. This is an Oculus OVR issue and it is one that is overdue for attention. It prevents Oculus headsets from achieving competitive-level performance in shooters.