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Quest 2 / Quest Build 23.0 Release Notes

ShowbizDonkey
Oculus Community Manager
Oculus Community Manager
These features and enhancements will become available starting on 11/13/2020



Oculus Move

  • From slashing boxes in Beat Saber to mowing down zombies in Arizona Sunshine, you can now keep track of the estimated calories you burn and how long you’ve been physically active across any app or game in VR with our new platform feature, Oculus Move
  • Oculus Move allows you to set daily goals and track progress based on estimated calories burned and time spent being physically active in VR.
  • Please note, Oculus Move is rolling out gradually starting next week, so some users may not see this feature right away.

Quest 2 Frame Rate

  • With this release, Quest 2 headsets can now run natively at 90 Hz by default. This higher frame rate has been shown to provide a smoother visual experience and improve your time spent in VR overall.
    • To start, system level software will run at 90 Hz. Additional app adoption is based on developer discretion. Developers will have full-access to this feature as part of the upcoming SDK release.

Voice Commands

  • You can now access your Voice Activity in your headset. This means that you’ll be able to view, hear and delete your voice interactions while you’re still in-VR. To manage your voice activity:
    • Put on your Quest or Quest 2 headset, then select Settings > Voice Commands > Activity Log
  • You’ll still be able to access your Voice Activity from your mobile app or from the Oculus website as well.

Voice Dictation

  • Automatic punctuation: No more saying ‘comma’ or ‘period’ when you want to add punctuation to your dictation. In this release we’ve added automatic punctuation and capitalization to Voice Dictation, making it easier and more efficient to type with your voice.
    • As you speak, dictation will automatically fill in periods, commas, question marks and capitalization. Afterwards, you can give us a thumbs up or thumbs down to provide feedback on your experience.
      • Note: This experience will gradually roll out to English speaking users in the US & Canada.
  • Dictation from the Search bar: Voice Dictation will now be conveniently integrated within the Oculus search bar. Instead of triggering dictation from the keyboard, you can now quickly find it in the Search bar where your query will auto-submit so you can get your search result within seconds.
    • Note: This experience will gradually roll out to English speaking users in the US & Canada.

Voice Commands, Voice Dictation & Predictive Text availability

  • All three features will now be available to English speaking users in Canada.
    • Please note these features will be rolled out to English speaking users in Canada gradually over time.

Accessibility

  • To help improve the readability of text in-VR, you now have the option to adjust the font size for text that appears in your headset. To do this, select Settings > Device > Text Size.

Mobile App

  • We’ve updated the Oculus mobile app to allow you to seamlessly launch app content the next time you put on your headset. This means that the next time you see a challenge you want to join or an event you want to attend in the mobile app, you can save it and have it show up in your headset.
    • Please note this feature is currently an experiment and may not be available to all users at this time.

System

  • We’ve made software enhancements to both Quest and Quest 2 to reduce latency and improve your in-VR experience.

In-VR Experience

  • To help keep you comfortable from anywhere in VR, you can now grab and move both the keyboard and menu bar to a more optimal position for your situation.
  • With this release we’ve introduced the ability to complete additional tasks from within an app without having to return to your Home. This means that sending friend requests, sharing media, making in-app purchases and more can be completed without leaving your current app or experience.
    • Please note, this feature is dependent on developers implementing Focus Awareness and updating their SDK to v23.
  • We've also rolled out the new universal menu bar to all first-generation Quest headsets.

Education

  • We know it can be overwhelming for new users to enter VR for the first time, so we’ve created some new features to help. These include:
    • Getting to Know your Quest: A series of mini tutorial experiences to introduce you to the basics of VR.
    • Progress bar: See which tutorials you’ve completed and what you can do next.
    • Achievements: Just like your favorite apps and games, get achievements for completing tutorials and leveling up the time you spend in-VR.
      • Please note that these features are part of an experiment and may not be available to all users at this time.

Browser

  • You can now seamlessly upload and download files to and from your headset via Browser. Upload a video to YouTube, download photos from Dropbox, or share files via Google Docs, all without ever having to leave VR.

Bug Reporting

  • We’ve introduced the ability for you to let us know when something isn’t working by reporting a bug. Bug reporting helps us recognize issues and make adjustments to improve your overall in-VR experience.
    • To report a bug, select Settings > About > Report a Bug or visit Quick Actions and select the Bug Reporter Icon.
    • Please note, the Bug Reporter is rolling out gradually, so some users may not see this feature right away.
    • Also please note, Oculus Support does not respond to bug submissions. If you need assistance, please contact our support team directly.

Quest apps on Quest 2

  • If you had a Quest headset and upgrade to a Quest 2, you’ll now have the option to automatically download your previously downloaded apps from your Quest when you finish setting up your Quest 2.
    • Note: You can always re-download apps associated with your account on a new device, this specific update streamlines the process by surfacing the option to download multiple apps at the end of your Quest 2 setup.

Quest Display

  • We’ve improved the Pixel density for Quest, leading to improved image resolution.
    • This enhancement is for the first-generation Oculus Quest only.

Casting

  • Sharing what’s happening in your headset just got even easier with web casting. With this update, we’ve enabled casting to oculus.com/casting on a desktop web browser such as Google Chrome or Microsoft Edge
  • When casting to the Oculus App on iOS and Android, you can now record what’s being cast directly on the phone where it will save to the device’s camera roll.

Fixes
  • We’ve made improvements to Guardian to reduce unintended drift or positional movement.
  • We’ve fixed a bug that caused some larger apps to fail to download.
  • We’ve fixed a bug that caused some headsets to go into sleep mode while actively watching video in media apps.
229 REPLIES 229

TomCgcmfc
Level 15


This sucks that they didn't make the quest one have the option to make it 90hz. Alot of ppl paid a lot for it and  even if you sell it now. You are losing money because resell is low. Make quest one 90hz damnnn it! 


This has been discussed quite a few times over the last year or so.

Carmack mentioned in his keynote at OC6 Sept1919 that the FCC certification Oculus filed limits the refresh rate to 72 Hz. He said the panel can go higher, but because that would void their FCC certification, they can’t allow it. He also mentioned that had they didn’t want to allow a higher refresh rate when filing because most developers would have too hard a time optimizing or even being able to deliver experiences that could hit a higher frame rate.  I think a lot of this is also due to the weaker Q1 mobile chip.  So, I kinda doubt that we are ever going to see 90hz on the Q1.

Obviously, the more powerful Q2 chip, together with fast lcd panels has raised the bar and Carmack said this year that the Q2 panels were actually capable of 120hz but he did not see this being practical.  This is because higher refresh rates takes more processing power.  With Link now coming out of beta and offering 72/80/90hz options for the Q2, it will be interesting to see what people think.  On a properly controlled Blind Test I doubt that many could tell the difference imho.
9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, Corsair 1000w. Rift cv1, Quest 1, Vive Pro.

Fangzhou
Level 6
My Quest 1 version is still v20, not even got updated when v21 was available. When I connect it to PC with v23, it disconnect in few seconds. 
My Quest 2 version is v21 (pre-installed) and never get updated after received. 
Do Oculus really have roll-out software update for Asian countries?

h.r.gargi
Level 7

Fangzhou said:

My Quest 1 version is still v20, not even got updated when v21 was available. When I connect it to PC with v23, it disconnect in few seconds. 
My Quest 2 version is v21 (pre-installed) and never get updated after received. 
Do Oculus really have roll-out software update for Asian countries?


The Q1 never got the v21 your firmware v20 is the most recent one. I guess they update every device no matter what country.
German Oculus Quest / Go / Link Facebook Group ... join us
https://www.facebook.com/groups/oculusquestgermany/

Adapto
Level 4

About Android updates and the Check now button

As Dan Morrill explains here, updates roll out in batches, starting with 1 percent of all devices in the first 24-48 hours. The team checks for problems, and if everything goes to plan, proceeds to update the next batch, typically consisting of 25 percent of devices. So the percentage of updated devices goes from 1%, to 25%, to 50%, to 75%, to 100% over a period of 1-2 weeks.

And here’s the thing – the devices that go into each batch are randomly selected once for each batch. In other words, if you are turned down for the first batch, you have to wait for the next one, and no amount of tapping the Check now button will help.



https://www.androidauthority.com/how-android-updates-roll-out-force-clear-gcf-318744/

CrispyCritters
Level 4
https://www.reddit.com/r/OculusQuest/comments/jtrrsc/want_the_new_quest_2_90hz_update_now_skip_the/ i have side loaded the new update and wow i love it i mainly play using link and loving the 90hz mode with the huge bump in resolution its made a massive difference thank you oculus you have nailed this headset, and to think i was going to get a G2 so glad i didnt

LuluViBritannia
Level 9
I really don't congratulate Oculus for this update. Although the new features are great, this was a hell of a transition.

I had to restart my headset three times for it to work. The first time, I had no controller ; the second time, I had no WiFi ; the third time, everything finally worked, lol.

90 Hz is glitchy, it's just not smooth. I'd like the option to keep 72 Hz, because frankly, it was more comfortable. It's stupid not to have options and they know that.

I can't move the keyboard in any app. Anyone managed to do that? I see the bar under the general menu, but the keyboard doesn't have any.

Virtual Desktop PCVR streaming became glitchy. It stutters in Beat Saber. Now I don't blame Oculus on that one, it's a 3rd party unofficial feature and I know very well that updates break stuff, but it still annoys me. Now Oculus didn't update on my PC yet, maybe that's the issue.

FInally, I was hoping to test Oculus Move today, but I don't have it yet. I understand why the update is "rolling out", but why doesn't that specific feature have the same rythm as the update?


But hey, it was a necessary update. But I was expecting a more stable transition...
Hyped for the Quest 2!


My hopes for VR next gen:
- Full Body Tracking. Come on, Oculus!
- Eye tracking with foveated rendering. Must reduce the power needs!
- More big-scale games. I need a true VRMMORPG!
- Bigger community.

"If you don't mind, do you want me to take you there? Where dreams come true."

francesco_2013
Level 4
I am in NL still stuck at version 21. Come on ! What is that ? I want version 23 ....

francesco_2013
Level 4

Adapto said:

no updates yet. Only PC have v23. Could support tells us how updates is rolling around the world? Is US region prioritized? What about EU?


Same here. Netherlands stuck at version 21 ....

lensmandave
Level 9


I really don't congratulate Oculus for this update. Although the new features are great, this was a hell of a transition.

I had to restart my headset three times for it to work. The first time, I had no controller ; the second time, I had no WiFi ; the third time, everything finally worked, lol.

90 Hz is glitchy, it's just not smooth. I'd like the option to keep 72 Hz, because frankly, it was more comfortable. It's stupid not to have options and they know that.

I can't move the keyboard in any app. Anyone managed to do that? I see the bar under the general menu, but the keyboard doesn't have any.

Virtual Desktop PCVR streaming became glitchy. It stutters in Beat Saber. Now I don't blame Oculus on that one, it's a 3rd party unofficial feature and I know very well that updates break stuff, but it still annoys me. Now Oculus didn't update on my PC yet, maybe that's the issue.

FInally, I was hoping to test Oculus Move today, but I don't have it yet. I understand why the update is "rolling out", but why doesn't that specific feature have the same rythm as the update?


But hey, it was a necessary update. But I was expecting a more stable transition...


I understand there is an option to select 72, 80 or 90Hz?
I'm still waiting for the update.
Ah edit...That is on the PC update.
Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB - CORSAIR H105 HYDRO CPU COOLER EVGA GTX 1080Ti FTW3 Elite - 16GB DDR4 2666MHZ HYPERX SAVAGE.

LameDuckWarrior
Level 5
i just updated manually it was pretty scary .i've never done that before but oh my god this is amazing .