These features and enhancements will become available starting the week of April 19th, 2021.
Bring Your Desk into VR
We’ve added the ability to place a virtual desk on your real desk to use while you’re in VR. You can see and use this Desk in the Oculus Home environment.
We recommend staying seated while using the Desk.
To opt in to this experimental feature, open your universal menu, select Settings, then select Experimental Features. Select Bring Your Desk Into VR to enable your virtual desk.
Pair Your Physical Keyboard with your Quest 2
We’ve added the ability to pair a Logitech K830 keyboard to your Oculus Quest 2. When you pair your keyboard to your Quest 2, you’ll see a 3D representation of your hands and keyboard within VR for easy text entry and system navigation while in your Home environment.
To begin using your K830 keyboard with Quest 2, open your universal menu, select Settings, then select Experimental Features. Select Pair next to Bluetooth Pairing.
Oculus Air Link
Oculus Air Link allows you to discover and pair your Oculus Quest 2 headset to your Oculus-ready PC over a secure Wi-Fi network.
You can opt in to this experimental feature from the Experimental Features section of Settings. Follow the instructions on our support site to set up Oculus Air Link.
Note: Air Link is part of v28 but it requires that both your headset and PC be running v28 software. That means we’ll be unlocking Air Link once both Quest and PC v28 releases are rolled out, which will happen soon - but you won’t see Air Link just yet, so stay tuned.
120Hz Support
120Hz support is now available on Oculus Quest 2 in an experimental setting. Developers can now ship apps that run at 120Hz, allowing you to experience a higher refresh rate for any app that supports 120Hz when you enable this in Settings.
To opt in to this experimental feature, open your universal menu, select Settings, select Experimental Features, then select 120Hz.
Keep in mind, it’s up to the developer to provide support for 120Hz. While there aren’t any apps that support 120 Hz just yet, people who turn on this setting will experience 120 Hz performance in apps that choose to support it in the future.
This feature may affect battery usage, headset temperature and the visual quality of some system features.
Bug Fixes
Tracking Improvements
Fixed issue where in certain environments, some customers experienced tracking loss.
Please note, the Experimental Features section includes features that are still being developed, so you may encounter anything from minor issues to app crashes.
I updated but don't see a Bring Your Desk Into VR option under experimental features. Also I find it odd that you've hyped up Air Link so much but then just decide to delay it for some reason even though a lot of us have V28 on headset and PC, don't see how delaying it till everyone gets both makes sense?
Updated this morning, took a couple of reboots but got 120hz mode and keyboard tracking to show in experimental features. Both work pretty well. I noticed the passthrough hands when using the K830 don't show up in video recordings and scrolling with the trackpad in browser is an awful experience but typing is very accurate, more so than I thought.
I played Racket Fury at 120hz and while it did feel a bit smoother, it wasn't as noticeable as going from 72hz to 90hz. I'm very interested to see if there will be some 60fps upscaling to hit 120fps for those games that can't quite get to 90fps natively on Quest 2.
Very keen to try Air Link when it's available but will use Virtual Desktop 120hz beta for PCVR for now (yet to try it tho).
Note: Air Link is part of v28 but it requires that both your headset and PC be running v28 software. That means we’ll be unlocking Air Link once both Quest and PC v28 releases are rolled out, which will happen soon - but you won’t see Air Link just yet, so stay tuned.
Awesome work 👍 I got the v28 since this morning. A lot of issues are fixed! Stuttering in home menue, tracking problems, USB bandwidth is normal again. Keyboard overlay with the Logi K830 is very interesting and works good, 120 Hz with Racket Fury a dream! I am so happy with that firmware on my Quest 2!
first roll out. When its rolled out all over the world maybe, then it will be enabled. I didn't get v28 on my Quest 2 until now This is what they wrote
The latest update has disabled the microphone in the Big Screen app. I don't know if this affects any other programs. I hope Oculus will work with Big Screen to work this out.
I got v28 on both my PC and Q1 earlier today and all's working well; standalone, w/Link, and wireless w/VD. My official Link cable speed went from 1.2gbps with v27 to 2.1gbps with v28. However, I cannot honestly say I have noticed any differences because of this. Actually v27 worked well for me and v28 continues to work well. Thanks to Link improvements I've now retired my good old Rift cv1 and thanks to the Q1 OLED panels I'm not missing it. I'm always very happy when updates work and don't brick anything, lol!
Okay... Headset updates to Runtime: 28.0.0.221.359.286257763 (yesterday: 284530010).
Air Link is available now, but it did't work "good"... better: is not usable!
How should I describe this?
It feels like an "extreme latency mode" (count seconds, not mili...)
It's nearly impossible to set the bitrate in the Desktop-App Home... after minutes I mangaged a change from Dynamic to fixed and from 10Mbps to 190Mps (wich falls back to 100Mbps when reconnected) but without any change in latency... maybe in visuals. Even the sound stutters and it does not matter which resolution setting I'll tried (90Hz/72Hz doesnt matter). OVR Metrics shows round about 60fps (and less), the visuals "stutter" (can't decribe this... move your head, some parts of visuals go black an come back... everything last seconds), tracking of controller nearly - point-and-click - is nearly impossible.
Of Course I'll have an PC and Router which meets the requirements.
@Anonymous What are your PC specs mate? Both Link and wireless needs a pretty good PC, esp. a good gpu. The new rtx3000 series have the fastest encoders and seem to work best. I can say that my new rtx3090 rocks! Cost me a small fortune though, lol!
@Anonymous Ya, I only have a Q1 but I do have a Q2 on order. Your specs seem fine, but your gpu might be a bit on the weak side for the best wireless pcvr. I don't know anything about your router. Sounds like it works fine with VD though so in theory it should work fine with Air Link.
Like you, my wireless w/VD works great. I hope some of Air Link's early growing pains are over by the time I get my new Q2. Sorry but the only thing I can suggest is to contact Oculus Support. Good luck mate and cheers.
What particular version of the PC app does Air Link appear on the Beta section? My PC app is already V.28 (28.0.0.222.469) but I still don't have the option for Air Link. My Quest 2 though already has Air Link in its Experimental settings.
@LameDuckWarrior If you say you are getting good wireless without your PC wired to your router you have not seen anything yet! When your wire it to your PC you will notice a huge improvement.
I have tried Airlink, it is the worst VR experience that I had ever. Latency larger than 3 second, just not usable at all.
My PC is using RTX3080, 1Gbps wired linked to Asus TUF-AX3000 router, Quest 2 connected to router using WiFi 6 5Ghz connection. Same spec works well with Virtual Desktop or wired Oculus Link. I really wonder how do you guys make the Airlink usable (and even some people says it's better than VD).
Unfortunately for me the router is downstairs in the office.
It's this or nothing for me however, after pairing up with AirLink fully expecting nothing more than proof of concept, everything was crystal clear and butter smooth!
Weird. I have a much less powerful GPU and router compared to you. I'm playing Project Wingman, Star Wars Squadrons, ACC and Half-life: Alyx with Oculus Air Link and everything is working well. My Netgear AC router is about 3 feet away from my Q2 headset and on top of my wired PC which sits on my desk. I'm not noticing any appreciable latency coming anywhere close to yours.
P.S.: Desktop-App Home is fixed to 60fps... strange.
P.P.S.: I've got it now!
In ODT (the Oculus Debug Tool) I've set the "encode bitrate" to 300Mbps - that don't work 😞 Done that for Link w/ Oculus Link cable... set that back to "0" (default) and it works!
SideFact: with v28 Oculus set the "encode resolution witdh" back to "0".
- Default Air Link HMD resolution: 1440x1536 (i.e. 2880x1538)
- Tuned Air Link HMD resolution: 1840x1920 (i.e. 3680x1920) - "encode resolution witdh" @ 3664
@People with "work's better as VDM"...
That's the reason, very low resolution and really not comparable, sorry.
Actually, I set the Oculus PC app to a refresh rate of 90hz and a render resolution of 1.7x (5408 x 2736) when using Air Link. I force 45fps and ASW via the Debug Tool. I compared the IQ of both Oculus USB Link and Oculus Air Link on the PCVR games I play and AFAIK, I see no appreciable difference between the two.
Sorry @LameDuckWarrior but without your PC ethernet wired to your router you will get a lot of latency. Might look ok to you (esp. if you do not know any better) but for anyone else using fast action games it will be a terrible result. Both Virtual Desktop and the Oculus Air Link Blog recommends this so maybe it's important, lol!
PCVR wireless with either Oculus Air Link or Virtual Desktop is going to be a very poor experience if you do not have the proper router/wifi setup and/or a potato PC imho. At least Air Link w/Q2 is free to try. Just don't complain about it if it does not meet your expectations due to a poor setup. Not that this is going to help curb newbies reporting me-too problems, lol!