My quest 2 has been experiencing screen tearing with most games, the screen tearing starts after sometimes not immediately, usually after a loading screen or after the game lags a bit, after that the screen tearing won't stop whenever I move my head, there's no lag or stuttering. I would need to reconnect my link cable and restart the game, after a while, the screen tearing starts again. Anyone has the same issue? If yes please help 🙂
Hey there! Screen tearing definitely isn't what any of us want to wrestle with. Let's take a closer look and see if we can get to the bottom of this! To get started, we have a few questions for you.
Once we know a bit more, we'll be in a much better position to help you out, mate.
Hi, first of all thank you very much for your reply,
There is one more issue, sometimes one third of the screen at the bottom would become discolored after playing a while(mostly after loading in game or minor lag), sometimes it's white color sometimes purple, it looks like a filter over the screen. Hope u have a fix for all these issues 🙂 Thanks.
Awesome, great to hear you're up to date with Windows 11 and your GPU drivers. We do want to be up front that Windows 11 support is still in beta, so there could still be some issues. With that being said, let's take a look at some possibilities!
Could you please answer the following:
Some other helpful steps are as follows:
If those don't seem to help, feel free to reach back out for some other possible steps!
I do not think your rig has the specs to run a lot of PCVR, even if it's above the minimum. I'm not certain that any current PC build can claim a 100% stable PCVR experience on the Quest 2. Not even a comparable experience between it and other headsets. Even the Oculus Rift.
The Quest 2 requires more PC resources than, as far as I understand, any other headset on the market. For various technical reasons, that we consumers cannot fully be certain of.
It's best to look at it as needing something like 50% more than the games listed minium specs.
The tearing that you are experiencing is an unpleasant result of low frame rate, at the very root. I believe the actual effect is from a technique Meta tried to make it more bearable. Possibly Asynchronous Spacewarp. Just imagine what many gamers mistakingly call "lag" on regular monitors would appear like in VR. Then that the work on making it more bearable for users, possibly, by not skipping frames.
The second issue is still ongoing.
Hi there, I think I was able to fix the issue a little bit, I played for one hour yesterday and today, the screen tearing issue only happened once after a lag/stuttering, and I was able to get rid of it by pressing the power button to let it sleep and turn back on again (which I don't know why I never tried before). This is what I did to reduce the screen tearing,
All these somehow reduce the screen tearing issue for now. Hope it will last 🙂
is the issue with just steamvr games or for both oculus and steam? I was having a similar issue with screen tearing and lag when using link with my quest 2 and realized it was just when i was launching steamvr games. I ended up fixing it by changing the OpenXR Runtime setting from "oculus" to "steamvr" and it fixed my issues. to get to the setting open steamvr settings and turn on "show" advanced settings and go to developer to switch.