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Quest / Go / Gear VR Build 7.0 Release Notes

OculusSupport
Oculus Community Manager
Oculus Community Manager

Features and updates listed here apply to Quest, Go and Gear VR unless otherwise noted. All content highlighted below will begin roll-out during the week of July 22, 2019.

VR Settings

  • We’ve enhanced the overall audio experience, and added the ability to enable or disable your microphone in VR.
  • We’ve added a search bar throughout your in-VR experience so you can always find the content you’re looking for.
  • You can now opt-in to new features we’re testing from your settings menu under the “Experiments” section, like the bluetooth keyboard option we’ve highlighted below.
  • We’ve added an option in the settings panel for Night Mode to reduce blue light and ease eye strain.

Guardian (Quest)

We’ve improved the overall performance of Guardian and added the following new features:

  • If your Guardian boundaries are too sensitive, you can adjust them from the Guardian settings page.
  • If you need to adjust your floor height, you no longer have to reset your Guardian. Instead, you can make adjustments right from your Guardian settings page.
  • You can now set multiple Guardians in the same room and switch between them.

Keyboard

  • You can now use Bluetooth keyboards and gamepads to type and navigate in VR. You can find pairing options for your Bluetooth device in your headset’s settings panel under the experiments section.

Store

  • We’ve updated the look and feel of the Oculus Store for Go and Gear VR.
  • You can now use filtering based on price, comfort or genre, to make it easier to find new apps you might be interested in.
  • If you’re interested in an app but not ready to purchase, you can save it to your wishlist for later.

Feed

We want to make sure that your Oculus experience is made just for you. To do that, we’ve added the following new features to customize your feed both in VR, and in the Oculus mobile app:
  • Follow your favorite games, developers and genres so you’ll be notified when there’s something new.
  • Let us know if you liked or disliked an app when you’re done using it, so we know what to recommend next.
  • Hide things from your feed that you don’t want to see again.

Headset Setup (Quest)

  • We've updated the experience for adjusting the fit and improving the focus and clarity of your headset.
  • You can now auto-pair your headset from the Oculus mobile app if it's detected nearby.

Touch Controllers (Quest)

We’ve made performance improvements to better track your Touch controller movements in VR. These updates, which are also applicable for Rift S, include:
  • Improved tracking when controllers are close to the headset, and at angles turned away from the headset.
  • Improved tracking in difficult poses such as under-hand throwing motion.
  • Reduced re-acquisition time when controller tracking is lost.
  • You can now use both of your Touch controllers at the same time when interacting with different elements like the keyboard, Oculus Store, and Library.

Profile

  • We’ve made enhancements that make it easier to update and edit your Oculus Avatar.

Notifications

  • You can now receive notifications in VR and in the Oculus app on your phone when an event you’re interested in is starting.

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Edit: Night Mode was mistakenly included in these release notes, however this feature is not included in build 7.0. This feature is being targeted for a future release. Apologies for the confusion and thanks for your patience while our team continues to work on this one!
91 REPLIES 91

Manikandan_j
Level 2
even sample scenes in oculus quest  hand is not coming ..we need help

nalex66
Volunteer Moderator
Volunteer Moderator
Looks like another update pushed out recently--I'm now on 333700.370.0 (it was 333700.2680.0 after the previous update). I knew there had been an update because my Quest battery was unexpectedly depleted when I went to play today.

I've been leaving my Quest in standby rather than doing a full shutdown, but the headset updates seem to turn it on and leave it on until the battery drains completely.

i7 5820K @ 4.25GHz | RTX 3080 Ti FTW3 | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
SSDs: Intel 660p M.2 2TB, 3x Samsung Evo 1TB | Startech PCIe 4x USB 3.0 | Startech PCIe 2x USB C 3.1 gen2

Cain_Bloodbane
Level 4
When it comes to problems with building a Quest app with Unity, I found a solution. Sure is not easy to get around this... but I build the Quest app to create the APK somewhere. Not because we need the APK, although it is possible to fix the manifest file in the APK, but its just silly having to do that every time you rebuild your app... so the reason we build it here is to have Unity create the manifest file in a temp directory.

So you build the project, then go to the project folder and find Temp/StagingArea and in this folder the generated AndroidManifest.xml file will be. Edit this file and add the line
<uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1"/>

after the other user features in the file and instead of just saving it save it to the folder:
Assets/Plugins/Android
There should already be a folder like this and it should already contain an AndroidManifest.xml file. You might want to back it up first.

This is a bit of a hacky way to do it, but it works. A cleaner way of doing it would be the method explained here:
https://stackoverflow.com/questions/43293173/use-custom-manifest-file-and-permission-in-unity
The first answer in this thread is the solution I just explained... but the second answer is the cleaner solution. Its about creating a "Assets/Editor/ModifyUnityAndroidAppManifestSample.cs" file which will add specific permissions to your manifest.

If you are not a developer and want to fix this for existing APK files you can use this solution:
https://www.reddit.com/r/OculusQuest/comments/chjpu5/fix_for_sideloadedhomebrew_apps_and_games_with/...


enigma01
Level 10

nalex66 said:

Looks like another update pushed out recently--I'm now on 333700.370.0 (it was 333700.2680.0 after the previous update). 


Mine has updated to this too. Didn’t seem to take anywhere near as long as the .2680 update which I had to leave on standby all day. This latest update was installed within 30 minutes of my headset being turned on and left on standby untouched. 

chilabob
Level 2
please fix right controller issues. Lots of users can't play

Serpula
Level 4
This update is extremely buggy, i keep getting crashes in games where the screen goes black, everything freezes (which is very nauseating) and then usually it comes back in a few seconds.... Robo Recall is completely unplayable, these freezes happen every 10 seconds or so, until the final one killed it and I had to switch off my Quest and restart. It happens regularly in Rec Room too, though not quite as badly.

Maybe you should start releasing updates as betas so that we don’t all have to suffer these problems? I’m seriously fed up with forced updates that break the console every few weeks 😞

version: 3370

jab
Level 8
Oculus reminds me of how ATI graphics cards used to be. Nice hardware with crappy software drivers. Problem being that it doesn't matter how nice the hardware is, if the software makes it unusable. And on the Quest they can't blame it on Windows updates, problematic PC hardware or bad user configurations, since they control every aspect of the platform.

Spuzzum
Level 9

jab said:

Oculus reminds me of how ATI graphics cards used to be. Nice hardware with crappy software drivers. Problem being that it doesn't matter how nice the hardware is, if the software makes it unusable. And on the Quest they can't blame it on Windows updates, problematic PC hardware or bad user configurations, since they control every aspect of the platform.



The Quest is barely 2 months old though...bugs in the beginning are inevitable. At least the devs are trying to fix things as fast as possible.

keith4251
Level 2
Shoutout to the developers. Keep pushing.  

I have noticed glitches in certain applications as well but nothing’s perfect.  Im sure you are already working some great patches. Please let me know if I can help in any way.

hoboloco
Level 2
It sure would be nice if there was some indication of the update status on the Go or on the iPhone application. If the device is checking for updates, it could show when the next check will take place. If the servers are pushing out updates on some proscribed basis, it would be great to know when I am scheduled.