Features and updates listed here apply to Quest, Go and Gear VR unless otherwise noted. All content highlighted below will begin roll-out during the week of July 22, 2019.
We’ve enhanced the overall audio experience, and added the ability to enable or disable your microphone in VR.
We’ve added a search bar throughout your in-VR experience so you can always find the content you’re looking for.
You can now opt-in to new features we’re testing from your settings menu under the “Experiments” section, like the bluetooth keyboard option we’ve highlighted below.
We’ve added an option in the settings panel for Night Mode to reduce blue light and ease eye strain.
We’ve improved the overall performance of Guardian and added the following new features:
If your Guardian boundaries are too sensitive, you can adjust them from the Guardian settings page.
If you need to adjust your floor height, you no longer have to reset your Guardian. Instead, you can make adjustments right from your Guardian settings page.
You can now set multiple Guardians in the same room and switch between them.
You can now use Bluetooth keyboards and gamepads to type and navigate in VR. You can find pairing options for your Bluetooth device in your headset’s settings panel under the experiments section.
We’ve updated the look and feel of the Oculus Store for Go and Gear VR.
You can now use filtering based on price, comfort or genre, to make it easier to find new apps you might be interested in.
If you’re interested in an app but not ready to purchase, you can save it to your wishlist for later.
We want to make sure that your Oculus experience is made just for you. To do that, we’ve added the following new features to customize your feed both in VR, and in the Oculus mobile app:
Follow your favorite games, developers and genres so you’ll be notified when there’s something new.
Let us know if you liked or disliked an app when you’re done using it, so we know what to recommend next.
Hide things from your feed that you don’t want to see again.
Headset Setup (Quest)
We've updated the experience for adjusting the fit and improving the focus and clarity of your headset.
You can now auto-pair your headset from the Oculus mobile app if it's detected nearby.
Touch Controllers (Quest)
We’ve made performance improvements to better track your Touch controller movements in VR. These updates, which are also applicable for Rift S, include:
Improved tracking when controllers are close to the headset, and at angles turned away from the headset.
Improved tracking in difficult poses such as under-hand throwing motion.
Reduced re-acquisition time when controller tracking is lost.
You can now use both of your Touch controllers at the same time when interacting with different elements like the keyboard, Oculus Store, and Library.
We’ve made enhancements that make it easier to update and edit your Oculus Avatar.
You can now receive notifications in VR and in the Oculus app on your phone when an event you’re interested in is starting.
Edit: Night Mode was mistakenly included in these release notes, however this feature is not included in build 7.0. This feature is being targeted for a future release. Apologies for the confusion and thanks for your patience while our team continues to work on this one!
the 7.0 update is really a mixed bag. on one hand the controllers have much better tracking - which is great! on the other hand, the head tracking is really glitchy. first of all the guardian crash each 20 minutes or so. the screen goes black for a second and then things return as they were. it's really annoying. also, if i watch a high bit rate video with the Gallery app the head tracking fails much more easily than in the home app/lobby. it's a big difference in low light rooms especially. also, watching movies in the Gallery app now clearly set the screen to 60fps and a shitload of flickering comes with it. this is really annoying. also, the home app/lobby is glitchy. if i press a icon menu option like the home or library icon the whole home app freeze in it's position for about 0.5 second. it manages pitch/yaw/roll head movements but not x/y/z movements. the same behaviour can be seen in the Beat Saber menu.
when is a bug fix release expected? I gladly volounteer as beta tester! ?