I was comparing the graphical settings with a friend in flight simulator when we discovered we didn't have the same resolution using the same multiplier and the same frequence in the oculus link.
Friend: 72Hz x1.3 = 5408x2736
Me: 72Hz x1.3 = 4864x2448
Is there an explanation? On what is based the multiplier?
Are both of your headsets the same type (Quest 1 or Quest 2) and are they running the same firmware / OS versions? Sometimes Oculus changes the resolution of the 1.0 base pixel density (I've seen it change a few times over the years).
1.0 represents the recommended resolution for your system, but I believe that can change based on your hardware—if you have a higher-end GPU, the base-line recommended resolution may be higher.
i7 5820K @ 4.25GHz | RTX 3080 Ti FTW3 | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
SSDs: Intel 660p M.2 2TB, 3x Samsung Evo 1TB | Startech PCIe 4x USB 3.0 | Startech PCIe 2x USB C 3.1 gen2
I have noticed similar - a you-tuber posting settings had a resolution at slider setting 1.3 that didnt match mine for the same refresh rate. Also, I noticed my slider now goes to 1.9 - it used to be just 1.7 max.
Also, why to the resolutions differ for different refresh rate - 1.3 at 90hz is different to 120hz.
Any insight appreciated.