01-11-2021 04:40 PM
01-11-2021 04:46 PM
01-11-2021 06:00 PM
PITTCANNA said:
Well full render resolution of quest 2 should be at 1.7 but in your case the highest I would push it is 1.2 maybe 1.3. then set encode 500 mbps, low distortion curve, and 3664 width in the debug tool. Try that and see how it looks.
01-11-2021 06:36 PM
SolidRustle said:
PITTCANNA said:
Well full render resolution of quest 2 should be at 1.7 but in your case the highest I would push it is 1.2 maybe 1.3. then set encode 500 mbps, low distortion curve, and 3664 width in the debug tool. Try that and see how it looks.
does any of the debug tool settings you mentioned affects performance?
01-11-2021 07:17 PM
01-11-2021 07:33 PM
01-12-2021 03:44 AM
Second, if you want to compare, you can only compare games that have both Quest and Rift versions. Then there has to be actual differences between the two versions. If someone simply ported the app from one platform to the other, then it isn't going to look any different.birds is not going to look any better on your PC than it does on Quest.Thank you for clearing this up, this is what i already expected. I didn't expect pixel to pop up where are none, but my rig is by far more powerfull than the Quest 2 and i expected PC versions via Link looking better than the Quest versions of the game. Specially the point about quality of render distance.