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RenderDoc Invalid FrameCapturer

ritchie.brannan
Level 2

For several months now, I've been getting an "Invalid FrameCapturer" error while running RenderDoc for Oculus.

 

This is on a UE4 4.26 game for Quest.

 

I've been unable to do any captures at all and it's really impacting our ability to optimise the Quest rendering.

 

Anyone else experience this or have an solution?

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