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Roomscale / game control conflict.

Level 4
As the title suggests, how would I handle the conflict between using touch controls to move the player, and the user walking around in roomscale?

I have a camera as a child of a capsule that is moved with the touch controls, and if the player remains in the same small space, everything is fine.

However if they move a couple of feet in real space, they can now shoot themselves, and walk through walls.

Is there anyway to clamp the cameras local position?