07-29-2019 08:11 AM
Since the last update of Oculus Quest (to build 7.0) I can't move both controllers at the same time in my Unity builds:
It's only being tracked the "active" controller
I can switch active controller by pressing the trigger of the controller I want to set as active
This is only happening in builds of my projects in Unity, tracking of both controllers works great with Oculus Quest applications (Home, YoutubeVR, JobSim, etc.)
07-29-2019 11:59 PM
07-30-2019 03:00 AM
Solution:
(In Unity project)
Oculus > Tools > Remove AndroidManifest.xml
Oculus > Tools > Create store-compatible AndroidManifest.xml
Reuild
09-14-2019 09:01 AM