10-24-2021 05:59 PM - edited 10-27-2021 08:28 AM
Link uses 1.5-2GB or more (at render resolution 5408x2736 + encode width 3664).
Link uses 3GB with dash menu. 🙄
VD uses only 400MB at Ultra setting.
VR games use much VRAM. Therefore, Link's VRAM usage has a huge impact.
And what will Oculus do when the resolution of Link increases in the future?
If they don't increase encoding width, the improvement of image quality will be very limited.
But VRAM usage increases drastically as encode width increases on Link.
When encode width reaches 5000 (about 1:1 resolution for Pro?), we may use 3GB just by launching Link. 😩
I don't understand the difference... why does Link uses tooooo much VRAM?
09-26-2022 01:43 AM
This needs to be upvoted, i struggle while running steamvr games because of link gobbling up 2gb of my vram. playing native oculus titles has no problem.
02-18-2023 05:05 AM
Yes please, whatever PCVR devs are leftover in Oculus need to address this in some capacity. Allow us to fully disable Dash or SOMETHING to decrease VRAM. It's insane how much more optimized a third-party app is compared to natively using Link