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120 fps in WebXR apps?

I get 'only' 90 fps yet in my WebXR "MiniMol" molecule viewer at https://www.ibiblio.org/e-notes/webxr/mini.htm. See e.g. https://www.ibiblio.org/e-notes/webxr/mini/1crn.htm. Is used

  navigator.xr.requestSession(SESSION_TYPE,
    {optionalFeatures: ['high-fixed-foveation-level', 'high-refresh-rate']})

You can control models (up to 80000 atoms) by one of thumbsticks (randomly, maybe you can hide your left controller at switch on 🙂

Does the Oculus browser support 120 fps?6crv-vdw.jpg6crv.jpg

3 REPLIES 3

rik.cabanier
Level 3

WebXR on Quest 2 only supports a 90Hz refresh rate.

We will raise it once there's a web API to control it.

>We will raise it once there's a web API to control it.

but Oculus Go supports 'high-refresh-rate'

70 -> 90 fps

We''ve proposed a new API that will let authors pick the framerate: https://github.com/immersive-web/webxr/pull/1201

Once this lands, experiences can go to 120Hz