This seems to have been an ongoing issue with Oculus headsets and casting. No explanation has been given as to why this doesn't work. Is there any way to get a private projects to cast from the headset without having to publicly publish an app? I'm finding it difficult to test projects with other users and be able to see what problems or comments they have without a visual.
We are pulling hair out client demanding to be able to view trainees on Quest. Oculus you are stopping b2b development and its potential, such a powerful tool with many applications. Let us all cast once development is ready. Happy to let you view application before being enabled, but we need this to happen.
Agreed, I MUST be able to do this for presentations in research. If we need to get approved from the people at Facebook to get an approval on the license that's fine but is it possible to do it for an app still in development? this is essential for what I am doing.
We need this so badly... working on a "virtual theater" project with real actors, we'll have 3-4 Quest units and we need to cast to the same amount of phones/tablet in real time, one of each paired with a Quest. This is an issue indeed since this project will always be an "unknown source"...
Has anyone developer heard anything from Oculus team re-opening up Quest, just back from meeting with Omni who offer dual port so developers on Vive can work in both environments to develope for the hardware
It seems it's kinda solved with the latest update! Yay! Still very buggy and prone to crash your headset tho... and that damn red dot in front of your eyes kills immersion badly! But that's a start at least, thanks Oculus for listening! And of course huge thanks to @NinjaGaijin for the great support too! 🙂