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Casting issue, Unknown Sources unable to cast

bcoyle
Level 4
This seems to have been an ongoing issue with Oculus headsets and casting. No explanation has been given as to why this doesn't work. Is there any way to get a private projects to cast from the headset without having to publicly publish an app? I'm finding it difficult to test projects with other users and be able to see what problems or comments they have without a visual.
24 REPLIES 24

ByTorious
Level 5

tvallier said:

Still nothing from Oculus. In the interim, we've resorted to using this tool for wireless mirroring from a Quest to a laptop. https://github.com/Genymobile/scrcpy


Using the same tool here. Gets it done for testing and demos reasonably well.
Neo Technologist - XR Developer - Rift/Rift S/Quest Unity 3D - 3DS Max - Adobe Cloud - iClone MSI GT72VR 6RE Dominator Pro

Northmoore-Game
Level 2
We are pulling hair out client demanding to be able to view trainees on Quest. Oculus you are stopping b2b development and its potential, such a powerful tool with many applications. Let us all cast once development is ready. Happy to let you view application before being enabled, but we need this to happen.

wearablecompute
Level 2
Agreed, I MUST be able to do this for presentations in research. If we need to get approved from the people at Facebook to get an approval on the license that's fine but is it possible to do it for an app still in development? this is essential for what I am doing.

Geist2501
Level 3
https://github.com/Genymobile/scrcpy has been mentioned before, so i assume some are uncomfortable with using it.have you guys found this guide yet:
https://www.youtube.com/watch?v=0WbRIWfaClE

Easiest way to use scrcpy i think. Really no big deal. Does exactly what you ask for.




ByTorious
Level 5
I am using scrcpy extensively. Only issue is audio. Still looking for a solution for that.
Neo Technologist - XR Developer - Rift/Rift S/Quest Unity 3D - 3DS Max - Adobe Cloud - iClone MSI GT72VR 6RE Dominator Pro

Virtew
Level 3
We need this so badly... working on a "virtual theater" project with real actors, we'll have 3-4 Quest units and we need to cast to the same amount of phones/tablet in real time, one of each paired with a Quest. This is an issue indeed since this project will always be an "unknown source"...

Northmoore-Game
Level 2
Has anyone developer heard anything from Oculus team re-opening up Quest, just back from meeting with Omni who offer dual port so developers on Vive can work in both environments to develope for the hardware

Virtew
Level 3
It seems it's kinda solved with the latest update! Yay!
Still very buggy and prone to crash your headset tho... and that damn red dot in front of your eyes kills immersion badly! But that's a start at least, thanks Oculus for listening! And of course huge thanks to @NinjaGaijin for the great support too! 🙂

bcoyle
Level 4
@Virtew you're right! Just checked with one of my unknown sources projects. It works! Thank you Oculus!

ByTorious
Level 5
I tried to cast to my phone and got the cast/livestream unavailable message...
Neo Technologist - XR Developer - Rift/Rift S/Quest Unity 3D - 3DS Max - Adobe Cloud - iClone MSI GT72VR 6RE Dominator Pro