This seems to have been an ongoing issue with Oculus headsets and casting. No explanation has been given as to why this doesn't work. Is there any way to get a private projects to cast from the headset without having to publicly publish an app? I'm finding it difficult to test projects with other users and be able to see what problems or comments they have without a visual.
Hello, I'am using Unity and use Oculus SDK ver. 1.3.9 from assetstore unity and tried build apk from sample scene from oculus. But, this still can't cast. Is there any special settings that I missed?