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Compute Shaders in Quest 1.

krishnanpc
Honored Guest
Dear Oculus forum,

I am trying to run a Compute shader (a simulation that I have) in Oculus Quest 1.

It works fine in Unity Editor and also in Oculus Link mode via editor. But when I build to the device it is all black.

I have tried variety of Unity versions, with and without vulkan API, with the new XR management (not sure if impacts). Any idea what is going on?

Are compute shaders supported within Quest? quest has an Adreno GPU?

Is there anyway to debug on what is going on? I tried with logcat . (Log attached) The only thing I could infer from that is this. I am not even sure if it is an error.




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