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Getting boundary points

pixelplacement
Protege

I've been banging my head against Unity's TryGetBoundaryPoints and OVR's OVRManager.boundary.GetGeometry with zero luck.  I've tried building directly to the Quest to bypass the issues I'm reading about with regard to the Link cable and this data but I'm still stumped.

Any ideas on how to get the points of a user's boundary to work?  Thanks!

3 REPLIES 3

cazforshort
Expert Protege

This is currently broken in the latest update 

bryan.lee.winr
Honored Guest

GetGeometry() works for me. Mind elaborating on the issue that you're facing?

GetGeometry is an OVR method, but OVR is deprecated as of v32-33 in favor of OpenXR. The  latest features (passthrough) are in openXR. OVR and OpenXR are incompatible. 

Afaik