08-31-2021 08:22 PM
I've been banging my head against Unity's TryGetBoundaryPoints and OVR's OVRManager.boundary.GetGeometry with zero luck. I've tried building directly to the Quest to bypass the issues I'm reading about with regard to the Link cable and this data but I'm still stumped.
Any ideas on how to get the points of a user's boundary to work? Thanks!
09-18-2021 09:53 AM - edited 09-18-2021 09:53 AM
This is currently broken in the latest update
09-21-2021 06:43 PM
GetGeometry() works for me. Mind elaborating on the issue that you're facing?
09-22-2021 04:31 AM
GetGeometry is an OVR method, but OVR is deprecated as of v32-33 in favor of OpenXR. The latest features (passthrough) are in openXR. OVR and OpenXR are incompatible.
Afaik