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Hand Tracking Sample Scene: Hand texture issue

stevenbrent
Honored Guest
Hi -- I've followed the instructions in the Quest developer docs to successfully build and run the HandsInteractionTrainScene from the latest Sample Framework. The app runs fine, all interactions are great -- only issue is that the hand's textures look trippy in a bad way, flickering like mad, as shown below.

I haven't modified anything in the sample scene beyond what's in the instructions and I'm sure it's an easy fix. Thanks for any suggestions.

zdxhw2n7luwy.png

2 REPLIES 2

Hanabear
Protege
I think you should be able to fix it if you delete the both OvrHandPrefab from LeftHandAnchor and RightHandAnchor under the OvrCamerRig in Hierarchy panel.

stevenbrent
Honored Guest

Hanabear said:

I think you should be able to fix it if you delete the both OvrHandPrefab from LeftHandAnchor and RightHandAnchor under the OvrCamerRig in Hierarchy panel.


@Hanabear -- thanks, that worked! In retrospect, it makes sense that the OVRHandPrefab models would clash with the Hand prefabs used by the sample script. I appreciate your help.