Dude! Same here; This is the third attempt at getting something going on the Oculus; the Unreal route: opaque errors, Unity: crash/hang on project test run/export, Native: now this issue.
I really am surprised there's no info to be found, as if this is some rare occurrence or the issues so simple as to need no explanation.
Only recently been taking a crack at some app development,& I am amazed at the multiplicity of frameworks, redundancy of tools that purport to make things easier, but instead bloat & cause seemingly impenetrable issues.