so with a blank project, following the guide on oculus.com, i can run it on Quest 2.
But after i imported Unreal Automotive Beach environment, the environment level and the blank level (that was able to run just fine) now no longer work. It doesn't matter which level i set as the launch level, the app simply crash a few secs after launch on Quest 2.
any idea how to see what caused the crash?
usually when i was developing an android app thru android studio, the console window will show what caused the crash. but unreal didn't have this feature. the console/log window simply saying that it has successfully installed and launched the app on Quest 2.