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Quest Floor level wrong on Unity app run via Link Cable

parsec72
Explorer

   Floor level on Quest config is right
   Floor level on Oculus Config is right 
   Floor Level on Stem Config is Right 
   Floor Level on Steam Apps is Right

  But If I run my App designed to run on the HTC Vive the Floor is on eye level also the camera seems to be
 a different camera from the one of the game rig, hands remain on the floor and I'm not at the start position.

  Any Ideas or clues of what might be happening here?

  Antonio.
1 REPLY 1

parsec72
Explorer

  So is there a proper way to compile for Steam so that the game runs right on the QUEST 
using the Link cable?