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Roomscale guardian issue

buck_schroeter
Honored Guest
I'm not sure if this is the right place or how exactly to reproduce my issue, but here is what happens:

I build my game on the oculus quest from unity and if the guardian is set to stationary, everything works excellently.

If I instead have the quest on roomscale and draw out the guardian boundry, then run my game on quest, there is an area where the textures are going crazy and the quest lags terribly.

If I hook it up to my desktop and run the game in oculus link in stationary OR in roomscale, both work just fine.  

There are no problems in the Unity editor and I havent called or utilized the boundries in any of my scripts.  I am not the slightest bit sure how I caused this, but any starting place with troubleshooting would be fantastic!
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