Hello, I am using UE4.23 source build from Oculus Github and playing around with LayerSample project. I have settings: arm64, vulkan (but also tried others). When using Launch from Editor it works as expected. When I package the project and install it on device StereoLayers have default WorldGrid material on them. StereoLayers have SupportsDepth option checked and LayerType is set to WorldLocked. Anyone have idea why it does not work in packaged version? I tried using ASTC and ETC2 compressions.