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Unity Hands not showing up in game

cpvr.stud
Honored Guest

Im using Unity 2019.3.0f6, Oculus Integration 13.0 and my Quest is on version 13.0.0.

My problem is, when I build my scene to my Quest, the hands aren't
showing, but I can still do the system gesture to close the program. I
also tried the Traintestscene and the popup to enable hand tracking
stays active even when I start the app with hands.

Setup:

Scene

l9fcntrac3fo.png

OVRCameraRig

50zjqsmeic0i.png

Hands Manager
m0vjvaplf76b.png

Settings:
0ar2a0vzjybb.png

I also tried to create Oculus store-compatible manifest but still, no hands showing:

<uses-feature
android:name="oculus.software.handtracking" android:required="true"
/><uses-permission android:name="oculus.permission.handtracking"
/>

When debugging with
Oculus Link, I found out that the variable IsTracked stays false. But
the weird thing is, that I still can apply the Home gesture in game.

I
find this very weird because I already did 2 other Oculus Handtracking
Projects, and had no problems but since a week, I cant set up a new
Handtracking project.
1 REPLY 1

karaburun
Honored Guest
Hello, did you find a solution to the problem? I am also facing the same problem.