Hello, I'm working on an immersive animation in 360 stereoscopic, I
intend to sell it at the oculus store, I developed an app, which
basically is a main room where the user can see information about the
film and choose subtitles, (English and Chinese...
Our goal is to allow a user to capture screenshots in our app with our
custom camera tool, and have these screenshots appear in the Oculus
"Sharing" menu. Currently we have a custom camera tool in our app. We
are successfully saving the images we cap...
Hi,I have been developing a free web app which supports 3d VR rowing.
https://ergometer-space.org/ I recently added WebXR support especially
for vr glasses. So far I have been testing WebXr with an android phone
and an emulator. But I think it is tim...
Hi, I've posted this on the Unreal forums as well so if I get an answer
there I will post it here. I've been developing a VR demo in Unreal 4.22
for the Quest for about a month with great success. It is a multiplayer
shooter and I've been hosting on ...
I am suddenly unable to access files on my quest when I connect it to my
PC. Previously it would appear as a drive in explorer. I have tried
rebooting both PC and Quest as well as turning permissions on and off on
the Oculus side app. Nothing works. ...
Hello!I'm trying to get OVR platform services working, but I stumbled
upon a problem in the following steps:1. Initialize platform with
`ovr_PlatformInitializeAndroid`2. Check entitlement with
`ovr_Entitlement_GetIsViewerEntitled`3. Trying to get log...
Hello, I'm trying to test the hands interactions train scene, but have
no hands rendering in the scene. Same with the hand test scene. All
seems to be well configured but still no hands input visible on the
scene (the gesture to get the menu is worki...
Hi all,I'm looking to store video files locally on the Quest and access
them from the apk through their file path.To be clear, I'm trying to
access the internal storage on the Quest via an installed apk. This
would be a video stored in the movies fol...
Hey! I have created a new release channel for external QA, they have
access to our app and all working fine for the most part. However when
they try and purchase addons from within the app they are blocked by an
Insufficient Permissions popup. Its no...
I've had a new issue crop up in the last two weeks across multiple apps
with videos failing to play. Previously everything worked fine. This has
occurred in different apps after 1. Updating Oculus Integration to 28.0,
and 2. Updating minimum Android ...
Just did the F8 hackathon, my intermediate at best knowledge of C# and
many internet searches failed me in one respect. Try as I might have I
could not save a wav with any voice data. I used some code from lipsync
and got sound, could create a wav fi...
Accidently posted in the Comunity Forums by accident before hopefully
someone in here might know a bit more. Looking for any documentation on
how to implement the spectator mode shown recently at a oculus event.
Basically the feature is a separate ca...
Hello! I'm on the hunt for code (C, C++ or anything that looks like C)
that will allow my app to find the intersection of the Touch controller
beams against any cylinder projection "screens" created in the app.
Pretty much what Oculus Home uses to al...
Quest 2 - Quest 2 online pool browse and online using BPs Ue4.26 doesn't
work. I create session (host) open map listen and on the other headset
can see the server and it says there is one player in that server.When I
join the server it says its succe...
Okay, so been developing a native engine port to Quest and Quest2 that's
been running absolutely fine for months until the latest MobileSDK
update and/or headset updates (it's been on the shelf a month and
getting back into it). Now the app runs horr...
We have created a secondary account on our Quest 2 for my son. He has
made some in-game video recordings but the Quest will not allow us to
connect it to a PC under his account so he can copy the recording off
for editing. I have tried under my admin...
So I'm really excited at the prospect of headmounted desktop computing,
but what I've seen so far is either mock-up renders or someone typing on
a Logitech keyboard into a browser window.This is all very good, but I'd
like to start thinking about wha...
Hi, I'm working on a VR application in Unity for the Oculus Quest 2. In
the Standalone version of my project all of my skyboxes look good
without any pixelation. But when I ported the project to Android
platform to develop the application for Quest2,...
Hi, I have a weird issue on one of our Quests. When I try to launch my
self-developed app (from the Unknown Sources menu), the app doesn't
start.Insted, the Oculus TV window pops up, showing a black screen.
Nothing happens and I can only click 'exit ...
HelloI'm working on a VR application in Unity for the Oculus Quest 2.One
of its features is to record in a video what the user is doing and
watching. The recording session is triggered by an in-game button.For
now I didn't find any useful solution co...
I think it would be great if the Oculus Browser would support launch
to my knowledge this isn't currently supported and app deep linking on
Quest only works between apps,...
I am needing to share preview builds of an App Lab app via Oculus'
preview app feature. I have added another user via Release Channels ->
Builds -> Add Users. My users have accepted the invitation and can see
the app in the preview apps section of th...
I submitted my Quest application to AppLab and got the feedback that it
does not pass VRC.Quest.Functional.3. This is the requirement that the
user shall not get stuck in the experience. The remark was that the user
got stuck in the main menu. I have...
Ok. So, I have been doing my research on FBT and how one accomplishes
it. Currently, the various options include the vive trackers with base
stations, Xbox connect, even using your phones work. And the use of the
phones got me thinking... The quest 2...
I'd like to use deep linking (or what one could call custom URI scheme
or custom application Protocol) from the Oculus Browser to open my
Oculus Unity application.Here's what the doc states about deep
I only have quest 2 headset without controllers. can we skip or bypass
initial 1st controller pairing screen. As I want to use joypad or hands
options to access app. But unable to bypass initial pairing screen
Hi,We have now been rejected twice for the App Lab submission because
out app doesn't support hand tracking. First time we got rejected
because the tester turned on hand tracking but app didn't show hand
mesh. We have applied a simple fix so app will...
We installed a Test User account on a Quest 2.After configuring an
avatar in that account it shows up, when opening the avatar editor
again, but we don't get the avatar in our application.It does not even
show up when checking the profile in the Ocul...