Everything is alright yesterday.Today I found that the unknown source in
Quest is disappear and I cannot connect my Quest via ADB.Also the
developer mode setting is not found in Oculus App.What happened?
Hello.I'm developing a web service to navigate with the Oculus
browser.My client wants to use this service in an intranet
environment.So I try to install CA certificate on the device.But I can't
find a way through this forum.Can you tell me if there ...
Hello,I tried to build a demo(including very very small size of cloth
simulation) and played in oculus quest2(stand alone),but cloth
simulation did not work, actually it showed just a mesh without any
cloth simulation.However, Played Correctly in Unr...
We are using UE 4.26 to develop mission-based gamesBut we encountered a
technical problem about the fog effect.I want to add a fog effect to the
scene, but the scene uses the fog effect of UE4, which consumes a lot of
performance.Then try POST proces...
Hi,We are interested in conducting tests and connecting USB ethernet
adapter to the Quest 2.We came across a number of posts claiming Quest 2
v23 Update killed Ethernet support?Could you possibly provide a work
around as we are in the middle of our t...
I'm a junior game developer and I've been hired by a VR
arcade company to develop their first in-house video game, a
location-based/shared-space multiplayer VR FPS. I'm having a very hard
time ensuring the virtual space (i.e. the game in the head
Greetings Friends. I am brand-new to the Quest2 and a 3+ year novice at
Unity. My intention is to simply Build-and-Run an app from Unity to the
Q2. I've failed at that, being stuck here: . I've tried and failed at
sideload. In attempts to enable Deve...
Is there a way to enable beyond arm length controller tracking?Details:
I noticed Quest controllers stop tracking when they're about 2.5 meters
from the headset. It seems like a hardware cut off as the tracking is
great at 2.4 meters then freezes at ...
Dear community, I am working with an APK developed by a developer in our
team. In the Oculus Developer Hub application on Windows 10, I select
the Quest 2 under My Device, select Apps and "Upload" in the field
"Upload an APK", select the APK (as desc...
Greetings, As the title implies it would be a neat feature to turn on
within the Oculus app that would allow users to boot right away into
Oculus Link as opposed to the standard OS. It would be a great quality
of life improvement to offer users who a...
I'm signed up successfully as a developer on Oculus. My headset is
synced to my phone app perfectly, it says it's connected. I want to go
into developer mode through the app, and every tutorial I find on how to
achieve this says I have to access sett...
Hi, does anyone know where I can find the documentation or instruction
video for developing an app that uses hand tracking, the passthrough,
and use the real-world physical object? I know there is a piano AR game
that you can use the real piano to pl...
I'm trying to allow my Oculus Quest app to switch from VR mode to 2D
mode or vice versaI'm using Unity.This can be done on Cardboard/Daydream
like this by switchin XR
Last version of Oculus 2 softwareVersion: 18.104.22.168.353.311069636OS
Version: user-18371800151900000Edit: Latest version still not
workingVersion: 22.214.171.124.367.316373824OS Version:
user-19130100108500000 has a new bug (was working in previous version...
Hi again, all,So the previous issues were sorted, and now the only error
we get during packaging is "Could not find 'RiftAppId'" and (worryingly)
"GetSignatureToken get_signature error: Missing entitlement for
XXXXXXXXXXXXXXX (1971031)"However, we no...
Hi everyone! I am pretty new to unity and vr so I am struggling with
hand tracking settings in unity and oculus quest 2. I have created a
world with ovr camera rig view and when I finally saw my hands I
couldn't get rid of this surface view. It is ex...
Do you guys have any examples of working code that is able to access the
/sdcard/Download folder from a Quest/Quest 2 device? There is not much
info out there; you find contradictory statements about apps being
already able to do it *or* apps requiri...
I'm going through the documentations Native-MobileSDK-Getting
Started-Android Studio Basics, and I'm stuck with the following Android
Studio error:Execution failed for task
Hi,Is there a way to have multiple developers develop with my boss'
Oculus Quest 2? I don't want to keep using his personal Facebook details
to log in for them to be able to develop, build, run and test. If I
create test users from the developer dash...
RenderDoc for oculus must be used with the project built by the
UnrealEngine-Oculus branch?tried to use RenderDoc for oculus with
project built by the epic UnrealEngine4.27.0 source code, while Launch
with ProfilingMode, pop up 'please use non profil...
Hi all,My team and I are trying to get our Quest app onto the AppLab.
However, the developers are running into a couple of issues. This will
be the first project we've launched onto the Oculus store(s) and are
having a lot of trouble with finding ans...
How to upload ma apps to Quest store? There is no option to choosing
Quest when creating app on dashboard. Only Applab is available.
Recently, Jurassic is released on Quest. How do they release on Quest?
is there way to get information about this?
Hi, We are developing a VR game for Quest 2 and PC in Unreal Engine. We
are noticing that when packaging to Android vs Windows, the perceived
loudness of a given Sound Attenuation asset from the same distance in a
given level is much louder in the An...
Hey all - Just getting in to Quest development on Unity. Having great
fun so far, but running into z buffer precision issues. I'm working on a
flight sim, so we have a very large depth range. I'm noticing that the
Quest's z-precision feels a little b...
Hi there, I'm uploading a multiplayer experience to the app lab. The App
is a tour that has two apk's one is the guide; which can enter the
experience and go through it on his own. The other one is the tourist
who needs the guide to enter and approve...
So here's a bug that's been plaguing me for the last 18 months.
Initially I chalked it up to the Quest being quite new, and just walked
away from it as a dev platform expecting it to be fixed eventually. I
tried again recently, and this is still a pr...
Did one of the latest updates disable Kiosk mode on the quest? My app no
longer auto boots after following the process in this
thanks for any...
I am trying to validate the formal process for submitting b2b apps (apps
only available to other businesses or approved for keys). My question
is, when we want to publish a b2b application, do we follow the same
formal process required to publish any...
Hi,I am porting my impostors Unity code from Windows to Oculus Quest
(Android), and I am just having very weird performance issues.The way I
implement impostors is by rendering several views of an object or
character into different textures, which I ...