So many people are having trouble with getting this going, I've started
a simple example project. It's not complete yet -- I only just started
it. But you're welcome to look at what I've done and how I did it.I
intend to show how to get it working wi...
signals are all around us. It is possible to use Wifi signals to
estimate the user's pose. I believe it is worth a sticky on the
Dear all, i’ve a big question, Quest support ANT+ ? I’ve made a lot of
search about it, but i didn’t found nothing. So, i ask to the
Administrators and Facebook engineer if there is a way to receive ANT+
from the quest. Hoping that someone can reply ...
This is a question that probably only somebody working at Oculus can
answer, but I was wondering whether we will be able to mix controller
and the newly announced hand tracking at the same time. What I mean
specifically is a situation where the playe...
I was surprised to not hear anything at OC6 about Oculus Insight, as the
Dead and Buried arena demo at OC5 was a huge hit and I was hoping to
have access to the Insight tracking this year, this would be a huge help
in our development
Am I able to attach a USB device, such as a MIDI controller to an Oculus
Quest and have Unity detect the incoming MIDI messages? I have a
prototype that works on the Oculus Rift and a leap motion, and the
recent hand tracking implementation has made ...
I'd asked this on the Unity3D reddit, but haven't got a clear answer wrt
the Quest. I'm not a coder at all (a filmmaker) using Unity and creating
stereoscopic VR video, and now looking at depthmap driven - for pseudo
6dof- video on the Quest.I've not...
Good Morning.I'm trying to shell into my device to retrieve some logs
from a developmental UE4 build, but I've discovered I can't seem to root
into the device.Trying to navigate anywhere yields only Permission
denied.Developer Mode is engaged. Anyone...
Hi, we're developing a few apps for the Oculus Quest, sideloading and
running development builds used to work fine until this morning when we
set up 2 new Oculus Quest headsets. Now when I try to run a sideloaded
app, it tells me "Update in Progress ...
I was just wondering if it was possible to get the 3D position of the
Oculus Quest headset in Unity within the guardian boundaries. I'm trying
to make a game that when you walk in real life, you move in the game.
I am adding haptics to my Native SDK project for Go/Quest.I find in the
headers a vrapi_SetHapticVibrationSimple where you pass in 0-1. So
that's straightforward.However I also find a
vrapi_SetHapticVibrationBuffer that takes a start time, a number o...
I have been working on a app for Oculus GO and Oculus Quest and when I
run the app through Unity (Build and Run), it runs smoothly on both
devices. The issue is that when I upload the app to an ALPHA Channel,
the app still downloads and runs on the G...
It's now seemingly impossible to create interactive "Video" based
projects in unity (mapping video to a sphere) since if you choose room
scale tracking, Quest seems to over-ride "eye level" settings of the OVR
camera and probably applies the stored u...
Game Engine: Unity 2019.1.2f1Oculus Utilities v1.36.0OVRPlugin
v1.36.0SDK v1.1.22.00I've been working on a Quest experience for a while
now, and when I arrived at the office this morning to test a new
(completely unrelated) feature, my dev build load...
Hi, sorry im a beginner. Can somebody explain how i can use the sticks
from the touch controllers. I didnt want to trigger the player avatar. i
like to move a character like the game Moss. Thanks for your help.
Unity: 2018.3.6f1Oculus Integration: 1.4Hi all,I am currently building
an app for both PC and Oculus Quest.I do not have any significant issues
with my PC build.However, whenever I bake lightmaps for my Quest build,
I can no longer load the baked sce...
I keep getting the "cannot downgrade error" when trying to install and
try out developer builds. This happens even when I increment the store
build before packaging. Isn't there any way I can just delete the stupid
old version entirely? Uninstall doe...
Hello, I devellope on unity and oculus quest, my game works perfectly
but since I made the update oculus integration 1.40, my .apk does not
launch and I have an error message in the home who says "plug in wifi
and wait for the update" but nothing hap...
Hi developers.I currently have to create a unity app (easy part) that is
like a drumming game, when you hit a musical instrument, percussion,
chords, pianos, etc, i need to send a haptic feedback to a device, cant
specify details due to nda.But basic...
Hi, Im trying to add UI System to both touch controllers (was able to do
for one following this
using CustomHandRight/Left.My gameplay needs only 1 controller so as i
was not able to...
Is It possible for example to make Project Car 2 for the Oculus Quest? I
don't mind If the they downgrade the graphics. As long as the gameplay
is intact, I would buy It.For this generation of games, the experience
is more important in VR than the gr...
We have been working on designing and implementing the UI for our Oculus
Quest app, the UI looks and works very nice on the Rift S but on the
Quest text looks shaky and it is just not good. Is there any best
practice to follow? Does anyone have any e...
Hello,I'm prototyping some interactions for Quest in after effects. I'm
overlaying some interactions on top of an existing development using the
screen capture video. How should I setup my AE camera below so what I
overlay on to the video looks corre...
I have problem with implementing Cloud Storage 2 for Oculus Quest. Cloud
syncing occurs only on 1 headset which is not dev kit. All the other 6
headsets are dev kits and cloud syncing is not working. Is this
coincidence or cloud sync do not work on d...