Oculus Quest Development
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Oculus Browser - set start page?

I have a fleet of headsets through Oculus for Business. We deploy Oculus Browser on it for our WebXR project. Is it possible to change the start page in the browser, so that our site comes up automatically? If so, is it possible to do through Workpla...

WEBGL_multiview in Oculus Browser

I am trying to use multiview rendering in WebVR for Quest Browser as explained here. However "var ext = gl.getExtension('WEBGL_multiview'); returns null.I also noticed that WEBGL_multiview is now deprecated and replaced by OVR_multiview2 according to...

phyxle by Level 2
  • 1 replies
  • 1 kudos

Bundles and Quest keys

Hi, I would like to know if there is some way to create a bundle with several App Lab games. It looks like we can't configure this kind of promotions in the Oculus console. In case we would like to create a bundle, would the generation of keys for a ...

Resolved! Move OVR camera but not hands

Hi, I'm trying to build a VR climbing application in Unity for Quest 2. I want to be able to move the camera position to simulate change in elevation while leaving the hands in the same place. I have tried to do this by using ovrCamera.transform.Tran...

ak.7334 by Level 2
  • 1 replies
  • 0 kudos

App installation on Quest 2

Hello everyone, I am new to the developing world and going through guides I still don't understand the main thing: how do I upload an app to be used with a Quest 2 not attached to the PC? I want to create an Archviz project that would not be shared w...

Weird Reflection Issue with new OS

I have a stereo mirror reflection code in Unity (using a render texture and shader).This worked fine until very recently. Now the reflection appears like the eye separation values are incorrect so the stereo rendering is off. I've tried the same APK ...

App labs review time

Hi, Do you have experience how long does it take to go through review step? My app status shows "Your app is being evaluated by our review team." No updates, no emails from oculus. I have a feeling that it was forgotten.

oLEq00 by Level 4
  • 26 replies
  • 0 kudos

Oculus Quest Link App Lab submission

Hi, I am a developer working on VR app using Quest Link & Unity. I would like to submit my app to Oculus app Lab, but a open source library such as MIT license is included in my app. I wonder if the open source license must be submitted at the time o...

OVR Overlay Equirect Shape Issue

I am implementing the Equirect OVR Overlay for rendering 360 video playback and I am noticing a visual issue that I need to fix. The issue is that the seamline for the OVROverlay Equirect Shape is producing a very noticeable black line that is not pr...


Oculus Quest 2 Control EQ Sliders in Game

Hi everyone, Myself and one other person are developing an immersive music application for the Quest 2 using Unity and have run into an interesting problem. Currently we are building in Unity 2019.17.4 We have a canvas and set of sliders linked to EQ...

UE4 or Unity for basic social VR exploration

Never worked on mobile last three years focused on desktop only VR apps. Also abandoned both Unity and Unreal at that time.Now wanted to prototype a social exploration app for Quest, with just some geolocalized locations to be explored together with ...

APK Not Signed On Upload To Release Channel

I am getting an APK not signed message on build upload to a consumer release channel on Oculus Dashboard, however it was working, details below.This is the output from apksignerVerifiesVerified using v1 scheme (JAR signing): falseVerified using v2 sc...

Controller drifting

We have the oculus Quest 2 and the left controller character drifts. I have researched for a fixed in which it says to recalibrate the controller. I open the app and go to the controller tab and when I tap on the left controller it does NOT have the ...