Oculus Quest Development
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Pointer Pose implementation

Hi, for my Master's thesis, I'm implementing custom hand gestures and have been trying to derive a pointing direction from the bone positions and orientations provided by the hand tracking. The pointing direction I end up with is very unstable and sh...

VR Trauma Research

Hi all, I'm a trauma surgeon and have been developing an advanced VR trauma training program at my university using the Quest. I've been combing the Oculus website trying to figure out how to get in touch with the actual company to see if they partne...

LOSING VIDEO ON POWER DOWN

Ok, so yes, I've disabled notifications... However please could I request that we don't lose some absolutely precious footage on shutdown. One simple procedure to check before the minimum mh/h % settings. Auto stop recording would be helpful. Or does...

Overlay Keyboard not returning to app

So the Quest overlay keyboard works but sometimes it will just not work in the sense that pressing the keys won't affect the input box selected and when this happens closing the keyboard I don't get focus back to the app (my controllers disappear) an...

Ayfel by Level 3
  • 148 Views
  • 2 replies
  • 1 kudos

Software updates

V25 is terrible and I still don't have V26. Developers should be among the first to get new software updates. But the bigger problem is that the software update process is too slow. I understand (*) that phasing the distribution is important but it's...

Quest 2 Controller Diagram

I am trying to update my controller diagram to include the Quest 2. But the files provided by Oculus only include the .fbx for the Quest 2. Is there any where else I could find a line art image of these? Or is the diagram for the Quest 1 controllers ...

Resolved! Is the Osig Generator down?

I'm experiencing issues with Osig Generator.For a few days, I'm unable to generate Osig files for new test devices.I'm getting this generic facebook error: "Sorry, something went wrong.We're working on getting this fixed as soon as we can."I payed at...

XKNico by Level 3
  • 363 Views
  • 9 replies
  • 1 kudos

vrapi_Shutdown() SIGSEGV crash at v25

 As stated on the title. Android Studio does not allow you to examine further the crash, since it will only stay active for a few seconds before closing the debug session forcefully. This started to happen ever since the headset (Quest 1) was updated...

vrapiShutdownSIGSEGVCrash.png

sound not coming from earphones in unity

i've been building a multi scene demo app in unity for the quest 2 and it was working fine before christmas but now its picked up a really odd bug that i cannot figure out. i have an intro scene with a video, then it loads the game scene which is a r...

Question about ovr-platform-util.exe

Hi there everyone,Hopefully this hasn't been asked before - I tried looking and couldn't find any results matching up with this. Anybody get this error when trying to publish their app with the CLI tool? It used to work previously but sometime recent...

Mobile SDK Setup

Hi everyone,I'm trying to follow the mobile SDK guide but I'm having trouble building the samples. I'm not super familiar with Gradle and other Android shenanigans so I'm completely lost. I'm basically trying to follow the "Android Studio Basics" par...

Dynamic Shadow

@problem:I can't get dynamic shadows working.Using Unreal UE4 4.25.Directional Light --> StationaryCast Shadows: TrueDynamic Shadows: TrueWhat am I missing here?

remoz by Level 3
  • 73 Views
  • 2 replies
  • 0 kudos

vega graphics

got vega graphic 7th gen built in to asus a320 mother board and it dont seem to work . did a self check and everything ok ,but the graphics thats need to be 3gb not the 2gb thats built in . there was no mention of this on your site or i would of got ...

Quest 2 storage access issue

I have trouble accessing (writing to) the internal storage /sdcard/Pictures/This has never been an issue with Quest 1, but just emerged with Q2.After installing the APK and running it, Quest 2 asks me to allow permission to access storage, which I co...

feeLab by Level 2
  • 137 Views
  • 0 replies
  • 0 kudos

Android Studio 4.1 compatibility

Is the mobile SDK 1.37.0 compatible with Android Studio 4.1?If I try to open any of the samples in VrSamples with this version, I get Graddle sync failes: Task 'wrapper' not found in project x.Downgrading to Andrid Studio 3.6 everything works fine.

Save game data where?

For Oculus Quest 2, I want to save game data, such as how far you have got on a level, high scores etc.Do you save these as a local file or using PlayerPrefs in Unity?What is the standard way to do this for Oculus Quest 2?