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developing for Oculus Quest in unity

nirharpaz
Explorer
while I'm aware of the procedure of installing ADB, exporting apk and install it to the device via USB.
I'm struggling to find a more direct way to view the content I'm developing with unity on the device without following all the long and tiring process of exporting and installing it every time.

is there such a way?

8 REPLIES 8

TMU-ISDepartmen
Honored Guest
I tried VRTK (https://assetstore.unity.com/packages/tools/integration/vrtk-virtual-reality-toolkit-vr-toolkit-6413...) and that seems to allow you to emulate a VR setup inside Unity.  Unfortunately, I am having an issue with my Quest projects since the Oculus Integration 1.39 release so I haven't tested it as much as I would have liked.

TMU-ISDepartmen
Honored Guest
Duplicate

Corysia
Expert Protege
There is a emulator in the Oculus SDK.  I really recommend Frontend Fanatics.  He has some fantastic tips.

nirharpaz
Explorer
TMU-ISDepartment
whenever i download VRTK in unity i get the following error
even though i use oculus integration v1.38
looks like they changed the names and internal functions and VRTK was not updated for that.

Assets\VRTK\Source\SDK\Oculus\SDK_OculusController.cs(692,32): error CS1061: 'OvrAvatar' does not contain a definition for 'AssetsDoneLoading' and no accessible extension method 'AssetsDoneLoading' accepting a first argument of type 'OvrAvatar' could be found (are you missing a using directive or an assembly reference?)

Corysia
Expert Protege
For VRTK help, you should join their Slack channel.  http://invite.vrtk.io/ or look at their forums.  They're very helpful.

Corysia
Expert Protege
For VRTK help, you should join their Slack channel.  http://invite.vrtk.io/ or look at their forums.  They're very helpful.

Corysia
Expert Protege
For VRTK help, you should join their Slack channel.  http://invite.vrtk.io/ or look at their forums.  They're very helpful.

LoneWolfDev
Honored Guest
Also, for VRTK, always download the entire project using GIT Desktop or equivalent. Downloading through the asset store or even directly from links doesn't work. From my experience at least it must be cloned from GIT to work successfully in Unity.